Hello players,
Multisided gravity should now finally work as intended.
Here is the changelog:
- fixed possible server crash on invalid docking update
- fixed object being declared as modified blueprint after it already has fully spawned (and then blocks where added afterwards)
- fixed gravity bug where player would already be in velocity when activating the gravity block
- fixed gravity (pointing somewhere other than downwards) warping the player to a seemingly random position
- fixed glitching of active object when astronaut gets suddenly thrown out of an object(e.g. /destroy_entity was used on a ship with a player in it)
- in case of emergency shutdown (forced termination from outside by an admin) the database will no longer attempt to compact itself (as that may under rare circumstances cause corruption)
- fixed gravity bug where player would suddenly be put out of gravity. Also made some gravity blocks look like they weren't working at all (since it was instantly stopped). Gravity lifts should now finally be usable
- added gradient to adv build mode block preview
- added extra alpha for block preview in adv build mode, so that blocks that are completely transparent cans till be easily seen
- improved lighting for back-shading being better handled with block light
- fixed shadow not working in the last version
- improved lighting for block light to illuminate shadowed areas better
- fixed crash in sun sectors with shadows (light was at zero pos)
- included tolerance for modified blueprints (server cfg). New version blueprints should be more resilient against falsely triggering blueprint modification. Still, please make sure the object is fully loaded before saving a blueprint
- kupu updated normal maps
- fixed build box flickering when trying to build in build mode on a moving object
- fixed bug in recursive price calculation of blueprints+docked
Please be especially careful with this pre-build if you plan to use it on a server, and even in single player please make sure you backup your database before you use this build. Also please don't use this build to work on big projects, as i can't guarantee the data generated by the pre-build to be 100% error free, because a database migration has to be done from the old version.
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140212_190421.zip (will be available ~10 min after this was posted)
http://files.star-made.org/build/pre/starmade-build_20140212_230541.zip
(The username and password is "dev")
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema
Multisided gravity should now finally work as intended.
Here is the changelog:
- fixed possible server crash on invalid docking update
- fixed object being declared as modified blueprint after it already has fully spawned (and then blocks where added afterwards)
- fixed gravity bug where player would already be in velocity when activating the gravity block
- fixed gravity (pointing somewhere other than downwards) warping the player to a seemingly random position
- fixed glitching of active object when astronaut gets suddenly thrown out of an object(e.g. /destroy_entity was used on a ship with a player in it)
- in case of emergency shutdown (forced termination from outside by an admin) the database will no longer attempt to compact itself (as that may under rare circumstances cause corruption)
- fixed gravity bug where player would suddenly be put out of gravity. Also made some gravity blocks look like they weren't working at all (since it was instantly stopped). Gravity lifts should now finally be usable
- added gradient to adv build mode block preview
- added extra alpha for block preview in adv build mode, so that blocks that are completely transparent cans till be easily seen
- improved lighting for back-shading being better handled with block light
- fixed shadow not working in the last version
- improved lighting for block light to illuminate shadowed areas better
- fixed crash in sun sectors with shadows (light was at zero pos)
- included tolerance for modified blueprints (server cfg). New version blueprints should be more resilient against falsely triggering blueprint modification. Still, please make sure the object is fully loaded before saving a blueprint
- kupu updated normal maps
- fixed build box flickering when trying to build in build mode on a moving object
- fixed bug in recursive price calculation of blueprints+docked
Please be especially careful with this pre-build if you plan to use it on a server, and even in single player please make sure you backup your database before you use this build. Also please don't use this build to work on big projects, as i can't guarantee the data generated by the pre-build to be 100% error free, because a database migration has to be done from the old version.
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140212_190421.zip (will be available ~10 min after this was posted)
http://files.star-made.org/build/pre/starmade-build_20140212_230541.zip
(The username and password is "dev")
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema