Edit: To stress a point, these options are just that. Options. The suggested default values I listed would actually result in gameplay remaining the same for anyone who didn't go out of their way to change said options. The purpose of these options is to allow for people to make new kinds of servers without a major hassle of manually enforcing some sort of server rules involved.
At present, one issue is that the game promotes one-player factions too much. Its fine to leave that situation unchanged as a default setting, but it would be nice for servers to have some config options available to them in the event they wanted to have factions work a bit differently.
Some potential options:
Minimum Number of Members required for a faction to have protected stations. Basically, if a faction has fewer than this many players, then they do not get to protect any of their stations, including their home base. Set to 0 to disable all protected stations, including home bases.
Default Value: 1 (i.e. unless a server changes it its still the same as it is now)
Maximum number of protected stations per faction. The maximum number of stations a faction is allowed to protect, preventing anything from damaging them (or whatever is docked to them). This does NOT include the home station (as such, setting this to 0 means that only the home station is protected).
Default Value: 0
Players required for each additional protected station. Set to 0 to disable and allow the max as long as they have the minimum member count. Otherwise, this allows larger factions to have more than one protected station. Useful for a large faction that needs multiple parking stations for members to keep their ships safe.
Default Value: 0 (disabled)
Maximum Number of Player Factions. Set to 0 to disable the limits and allow an unlimited number of factions. Otherwise, the number you set is the limit for how many player factions are allowed, and once that limit is reached you cannot add more (potentially useful for a PvP server who wants only 2 or 3 factions, period).
Default Value: 0 (disabled), or some high number.
Thoughts? Comments? Heresy?
At present, one issue is that the game promotes one-player factions too much. Its fine to leave that situation unchanged as a default setting, but it would be nice for servers to have some config options available to them in the event they wanted to have factions work a bit differently.
Some potential options:
Minimum Number of Members required for a faction to have protected stations. Basically, if a faction has fewer than this many players, then they do not get to protect any of their stations, including their home base. Set to 0 to disable all protected stations, including home bases.
Default Value: 1 (i.e. unless a server changes it its still the same as it is now)
Maximum number of protected stations per faction. The maximum number of stations a faction is allowed to protect, preventing anything from damaging them (or whatever is docked to them). This does NOT include the home station (as such, setting this to 0 means that only the home station is protected).
Default Value: 0
Players required for each additional protected station. Set to 0 to disable and allow the max as long as they have the minimum member count. Otherwise, this allows larger factions to have more than one protected station. Useful for a large faction that needs multiple parking stations for members to keep their ships safe.
Default Value: 0 (disabled)
Maximum Number of Player Factions. Set to 0 to disable the limits and allow an unlimited number of factions. Otherwise, the number you set is the limit for how many player factions are allowed, and once that limit is reached you cannot add more (potentially useful for a PvP server who wants only 2 or 3 factions, period).
Default Value: 0 (disabled), or some high number.
Thoughts? Comments? Heresy?
Last edited: