May we have a dev blog please?

    Daro_Khan

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    here we go again. In any event no matter how many constructive topics are produced they get railroaded by equipment measuring contests like the post two posts above, as i said, no one on the internet admits they are wrong, but once a topic is railroaded by someone who disagrees and it becomes a "Stick battle" the general consensus of alot of people is to disregard the remainder of the topic. I personally stick to talking my ideas to dev's via PM and group convos because the moment someone disagree's with an idea the topic becomes a flame war. Its better for the Health of the game, and the mental health of all those who are on the forum to keep things on topic, while maintaining a positive atmosphere. I am sure almost all of us who have jobs, lives, families who are stressed out on a daily basis can attest that we play this game to relieve stress. If the current dev builds are not up to the liking of a player it is their prerogative, I can say there are things on the current dev build I can not stand, I hate the way that stations are nearly useless other than "Dock here to keep ships safe" I hate how easily exploited aspects of the game are. There are countless things in my life that I absolutely despise, but for a game where i get to live out the dream of designing a star ship, Starmade fills that hole in my heart and gives me not only enjoyment, but also inspiration as a writer. Despite the many many flaws in the game I stand by it because Starmade is a one of a kind game, and there is not nor will there ever be, another game like it.
    Dam right son!

    Starmade is a very Unique game trying to grow up! I have been here since the start playing this game, Making a ship and flying around is amazing. For all of the fun I have its worth its penny. Its not some game with official servers or an *official way to play either* Find a server to your like and a community to pvp or rp with and have a blast!

    The devs have always given us alot of ways to mod the game/control server settings!

    I cant wait to see the system 2.0 on pre-release and test it out. Maybe you Robert would care to join me in this adventure?
    [doublepost=1512619558,1512618904][/doublepost]
    How am I being condescending? Now your literally just making shit up and arguing with yourself. I tried to be polite but simply me disagreeing with you two seems to be an attack. I'm sorry I even bothered.
    Oh I can spell it out for you.
    Mainly goes like this



    "No this is not true at all. I am not going to explain to you how weapons work in this game but it has effects on ALL forms of combat. If your ship is spread out then it is hard to do any damage to it. At the same time it will be faster and more powerful simply because it is spread out." *wut u said^*

    And um. its kinda a given on why noodle ships are OP? just for the fact you just stated yes. But you assumed I dont already Understand this? I mentioned the AI part, but just because I didn't read your mind and mention the other part as explained above, my AI observation is apparently not true?

    WOW, amazing!
    People assuming things and telling people they are wrong because i didn't say the full thing the way you want to hear it. All this noise is absurd. Am not really Offended or attacked in anyway, so no harm done man. I just find these forms amusing by the lack of communications skills a nit picking on how people say things. Sure am being rather Hippocratic right now sue me. but I am kinda Correct right now.

    What you stated Comrade Is correct with the problems to the game, not being able to hit a noodleship. and the noodle ship killing you becuase you are not in a noodleship is CLEARLY a problem yes :) (and ugly)

    Now The AI also sucks at shooting makes the issue also very hard, So while buffing the AI to hit a noodle ship only solves 1 half of the problem, it does not solve the PLAYERS ability to target the ship. And that has to be fixed with a weapons update and a UI/control update, On how we use weapons.

    It be dam sick if we could control a cluster of turrets in a control group and click to fire them all, aswell as having the AI control groups aswell and be able to have turrets focus on targets like a Proper Combat ship! with a Military C3 network! Command and Control System!

    So again, We are both right. So maybe stop using words like *not true or You are wrong* when being wrong or right does not matter.

    miscommunication happeneds its human nature, its how one resolves it that matters, and starting with *not true or ur wrong, is not how you put urself in the others person shoes, maybe next time say Hey, The ai stuff makes sense they do indeed suck at shooting, But are you aware that its also very hard to shoot noodle ships aswell daro? In which I would reply, Oh yes I forgot to convey that part aswell! yeah player targeting sure doe sucks aswell! Its either the AI can shoot beyond were we can see but sucks at aiming, or the player cant see shit or even aim to get the little green dot that singles (you can hit dis!) Missles need to strike a block to do ANY AOE damage (prox fuse/time fuse please!) and cannons just are pea shooters no matter what. I can see the shield update making noodle ships harder to shield, but The devs indeed need to figure out how to punished noodleships for sure!

    Telling somone that they are wrong and ur supporting reason is *because its this issue* when its clearly both of our issues is just a needless waste of energy.

    P.S (weapon update is a main big part in my mind to help combat noodle ships and or completely Nerf them from being made.)
     
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    Ok fine we all agree. I see your point and understand why you are saying what you are saying. Your points have been mentioned before though and it is much further down on the priority list compared to other features. The AI is supposed to be updated whenever systems are done so hopefully the game will be in a better state by then.
     

    Daro_Khan

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    Ok fine we all agree. I see your point and understand why you are saying what you are saying. Your points have been mentioned before though and it is much further down on the priority list compared to other features. The AI is supposed to be updated whenever systems are done so hopefully the game will be in a better state by then.
    I agree, but its a compounded issues and all direction in fixing it make sense. Wanna make sure its fixed right, so one must way the AI/The player interface and control AND the weapons update, to make it all fit into the best shape.

    System 2.0 and shields 2.0 are not the fixes for these noodle ships :)

    Though it doesn't and does matter of its lower in their priority. because the way i see it is System2.0--->Shields 2.0--->weapons 2.0--->AI stuff?

    Its in the correct direction to defeat noodle ships why? because it resolves around one theme *make combat and ship building have more options and roles, while making it fun and well clearly noodle ships are not fun*
     
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    Your making the assumption that spaghetti meta is the reason I'm not a fan of the new power system. I'm not a fan of the new system because it really doesn't add much to the power mechanics. It gets rid of the soft-cap which is nice, and some of the chamber effects are cool. Other then that it changes a lot of how systems work for what I see as little effect.

    Considering a lot of people feel this way, at least on the dock, we'd all like to hear from mister Cat God himself. This has been a pretty controversial move and I believe communication is key. We don't even need a dev blog, just say something on the damn forums. Secrecy always seems to be how things go around here. When things are good its not that big a deal, but when things are shaky it could help tremendously to talk to us.
     
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    Your making the assumption that spaghetti meta is the reason I'm not a fan of the new power system. I'm not a fan of the new system because it really doesn't add much to the power mechanics. It gets rid of the soft-cap which is nice, and some of the chamber effects are cool. Other then that it changes a lot of how systems work for what I see as little effect.

    Considering a lot of people feel this way, at least on the dock, we'd all like to hear from mister Cat God himself. This has been a pretty controversial move and I believe communication is key. We don't even need a dev blog, just say something on the damn forums. Secrecy always seems to be how things go around here. When things are good its not that big a deal, but when things are shaky it could help tremendously to talk to us.
    Well said. One of the devs posted not long ago that they purposly keep some of their thoughts and plans seceret because they feel it is better for the development process. Not sure if it works or not, but it seems to be what they stick too.
    I don't mind what plans they have as long as they communicate, as you mentioned.

    Bit of a sidestep here, but I'd just like to mention another small dev crew who I've also stuck with for these past 5+ years (same as starmade.)

    What I like about these devs is that they are very passionate about their projects, and their passion rubs off onto their fanbase.
    They mantian a positive and constructive community, and not once have I seen players degrading each other.
    They interact with their community on a variety of platforms (Twitch, Discord, Steam etc) and love interacting and hearing feedback from their community.
    They are open and honest about what they are doing, and are open to change if something isn't working.
    Their community is fully behind them as one group, and aren't afraid to speak their mind in a constructive manner.

    As far as Starmade goes,
    I love the dedication and vision these guys have, and that they've stuck with it all these years.
    I like how they do use Twitch and mantain an active forum.
    I think they have done well at optimising their game and opening it up to newer audiances.
    And I love the conversations I sometimes get to have with the devs (if I'm lucky).

    What I feel starmade lacks at the moment is engagement with the dev team. I feel that the devs are in a different place from the rest of us, and that communication and openness between the two is far and few between.
    I would love to beable to speak to the devs not as my overlords, but as fellow gammers who have a passion for their project and want to include us in it as well.

    They don't need to release daily, weekly or even monthly updates (although we do love those). All we need is open, honest communication between the two groups where the devs aren't afriad to speak openly to their community, and their community is able to listen with open ears and work together in a constructive manner.
     
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    Honest communication from devs to players:
    "We are going to do whatever we want and not follow your weird and conflicting desires"
    It is probably how the devs think.
    Schema(or whoever was the main dev) and his devs are making their own game so of course they do what they want(and are right in doing so: it is their game and not the game of other people) and not what the players tells they want.
     
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    What I like about these devs is that they are very passionate about their projects, and their passion rubs off onto their fanbase.
    They mantian a positive and constructive community, and not once have I seen players degrading each other.
    They interact with their community on a variety of platforms (Twitch, Discord, Steam etc) and love interacting and hearing feedback from their community.
    They are open and honest about what they are doing, and are open to change if something isn't working.
    I totally agree with you. I wouldn't stick around here if I thought the devs didn't care about the game or the community. It's the reason I get a little bothered when people say that the community here is insane or toxic. I have been a part of MANY game communities over the years and can safely say this is one of the most sane ones, without being a homogenized hug-fest.

    "We are going to do whatever we want and not follow your weird and conflicting desires"
    I get that, but I don't agree with that attitude. It's saying that it is too much trouble to listen to your fans. I know that Schine doesn't feel this way. I think part of the problem is that they take feedback too literally, and it can become overwhelming at times. Instead of trying to infer the underlying problem, they too often address what is seen as the surface problem. The community does this as well, but they aren't actively creating the game.
     

    Ithirahad

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    Daro, 'noodleships' are only a part of the problem in the first place... :\
     
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    "We are going to do whatever we want and not follow your weird and conflicting desires"
    This is the single most self destructive policy on the development of any business with any product, including videogames.

    You can develop a product the way you want, but if it goes against the wishes of your customers then your product will not be successfull.

    A developer who develops a game with their own vision in mind is fine as long as they understand that the customers are the ones who make your product succesfull, they are the reason a product generates profit.

    Also, most of the developers have acknoweldged that they themselves do not play the game outside of development, one example is the lead tester Lancake, who he himself admitted that he hasnt played the game in 3 years except for debugging. If the developers do not play the game they are developing then customer feedback becomes vital to your games success.

    ____________________________________________

    Now to bring this back on topic with the original post, I would honestly love to have a new dev blog as soon as possible, but not for the reasons most want a devblog.
     
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    AtraUnam

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    FFS guys your meant to at least wait until page 3 before the thread implodes.
     

    Lancake

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    The next news post will be about the pre-release. An actual dev blog will most likely be after the power 2.0 release news post, depends on how much spare time can be devoted to it as the pre-release period is quite time consuming.

    That dev blog should be one of the bigger ones though, with plenty of material to have discussions about :)
     
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    The next news post will be about the pre-release. An actual dev blog will most likely be after the power 2.0 release news post, depends on how much spare time can be devoted to it as the pre-release period is quite time consuming.

    That dev blog should be one of the bigger ones though, with plenty of material to have discussions about :)
    phewww-what.jpg
    Most useful post yet.

    Any ETA on, prerelease? :D Or is it sekret?

    Also jeez guys can you please not derail the thread. This is not the place to debate game balance.
     

    Lancake

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    View attachment 46667
    Most useful post yet.

    Any ETA on, prerelease? :D Or is it sekret?

    Also jeez guys can you please not derail the thread.
    The current dev build is feature complete and appears to be stable too (have yet to encounter crashes in the last 2/3 days). We've encountered some concerning issues regarding the ability to keep old power and new power ships working at the same time, so once we get those sorted out, we should be in a good state to have a pre-release.

    Keep in mind though, that config values and possibly specific features may not function properly still. Those should easily be found by players during the pre-release period though :)

    EDIT: Realized I did not give you an ETA, but in "a few days" is something that should be doable unless another concern pops up.
     

    NeonSturm

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    The current dev build is feature complete and appears to be stable too (have yet to encounter crashes in the last 2/3 days). We've encountered some concerning issues regarding the ability to keep old power and new power ships working at the same time, so once we get those sorted out, we should be in a good state to have a pre-release.
    The scanner isn't updating the scan history.

    But this is the only bug I've found.
     

    Daro_Khan

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    Daro, 'noodleships' are only a part of the problem in the first place... :\
    and nothing i said should suggest i was thinking noodleships were more then a part.

    Am reserving my thoughts about the new system update when pre-release is out.

    Thus the only problem I am talking about is noodle ships :P
     

    TheDerpGamerX

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    Its been 3 weeks since the last one. Would appreciate knowing how progress is going :))
    No, and fuck you for asking CENSORED AS TO NOT TRIGGER SJW MODS
    Alter pls no trigger

    Honestly, even if we ignore Spaghetto ships (which is hard cuz every fuckwit and their dog will use them on servers), Power 2.0 is still fucked. Its WAY more complex and prevents creativity. Don't get me wrong, I'm sure its good for RP builders, but this completely screws over a massive portion of whats left of the community. The new reactors and their distance bullshit severely limits the kind of ship design choices you can make, as in order to have a ship that functions at maximum efficiency, stabilizers HAVE to be placed in a specific location. And while yes, you don't technically have to put them there, if you want you ship to be good at PvP, it would be a bad idea not to. The reason why PvPers are so upset is because of the limits it places. For RP players, they don't care, as long as it looks nice it can go wherever. That doesn't work for competent, and efficient ship design.
     
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    Also The only issue with SPAGHETTI SHIPS I REPEAT the only issues with SPAGHETTI and why they are a thing is a way to exploit the AI's Targeting Code.
    I didn't Misinform anyone. YOU ASSUMED (i value AI weapons more yes, so I left out the second half, so yes I agree while its not just AI, the players ability sucks as well, My point is still valid and is not wrong, it was a half fact, which does not make it wrong. just because I might be wrong about something does not mean stop using your brain)

    No, it was not a half fact. It was WRONG. You stated that, "The only issue with SPAGHETTI SHIPS I REPEAT the only issues with SPAGHETTI and why they are a thing is a way to exploit the AI's Targeting Code." This is incorrect (wrong). We were using our brains by seeing that it was causing more issues than just the "only" one you cared to mention. We did not assume, we read what you wrote on your (wrong) post and it was in fact wrong. So it was pointed out that your post had misinformation in it. All you needed to do was state that yes you see that it was not entirely correct and move on. Instead you felt the need to defend your (wrong) post and insist that because it had elements of the truth that makes it right. Well it doesn't.

    As for your request for examples of how power 2.0 is making spaghetti stronger, the very fact that having x number of stabilizers 200m away from my reactor for max efficiency and no reason to fill that blank space with anything, much less hull and the fact that the stabilizers don't get any bonus for being grouped together means that I am even more free to spread my ship out because now i have no incentive to have anything in groups except my shield rechargers and my reactor. Anything beyond that can be as many tiny groups. I feel that makes spaghetti stronger by nearly making is necessary to have a 100% stabilizer efficient ship with minimal block count...
     

    AtraUnam

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    I feel like RP players are becomming some sort of boogyman, I see posts saying that new power limits creativity then in the same breath that RP builders will probably be fine with it. RP builders absoloutely do not want less creativity especially when it comes in the form of something that forces absurd dimensions upon ship designs.
     
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    I feel like RP players are becomming some sort of boogyman, I see posts saying that new power limits creativity then in the same breath that RP builders will probably be fine with it. RP builders absoloutely do not want less creativity especially when it comes in the form of something that forces absurd dimensions upon ship designs.
    I agree, it's a common trope on the forums for RP/PvE builders to get flak downrange for just about anything that doesn't work in the game, or trying to suggest that there are other other ways of playing the game than the way PvPers play the game.