I understand your point here. However, there are some things that need to be considered.
Because right now you dock your giant ass ship (that is border line impossibel to dock) on TOP of your station, and happy days, its now immune.
NO ONE FIGHTS because we all keep our mother ships parked, and if not parked, just doing a brief \"look at my ship\" tour around a few sectors before parking again.
First off, as far as my information goes, we still can\'t dock ships that have other ships docked to it. And last time I checked, any ship that is really considered \"big\" tends to lose most of its usefulness without turrets. Correct me if I\'m mistaken, but a
mothership is usually called like that because they carry other ships, so already off the situataion. So is most of the ships I\'ve seen so far that are medium-sized or more. And docking a big ship is
anything but easy. Not only the collision calculations made by the game\'s physics when two large objects come close creates a lagzilla, but aiming the docking beam tends to become an increasing pain the longer the ship is (and also the more unaligned the core and cockpit are).
If you want to really product your ships, then you should HAVE to build a HANGAR and put it inside.
The problem with this idea is, it disconsiders any kind of situation where the player doesn\'t have the time or the chance to build a hangar thick enough to prevent glitches. For example, if I am playing Starmade on a server, building a moderately medium/large ship, and then I look at the clock and realize I am late for some sort of appointment. I have time to make a simple dock (the home base is close by), but not to cover it, and I won\'t be able to play the game for some days (for X reasons). Why would I be punished in-game for a simple mistake in real life? And there is also the possibility (albeit less probable) that, for example, I dock my ship, but before I close the hangar\'s doors a power shortage (or something similar) happens for an extended period of time. I built the hangar, but I\'m still being punished for something completely beyond my control. And you also need to consider that, even tough it doens\'t really seems likely at first glance, building hangars take quite a lot of blocks, especially the bigger and thicker ones.
Either disable glitching entirely, or just live with it I say.
Glitches are, by definition,
mistakes. If it is a glitch, it means it is something that shouldn\'t happen but Schema just didn\'t had the time to sort out yet.
But either way, you should not be able to just park your ship, and leave the server for 3 weeks and come back and all is well. It\'s bs!
This is the part were I have to disagree with you completely. The way you state it, it seems you consider that a player is supposed to dedicate his/her entire life to play the game. Let\'s not forget that Starmade is a
game, a
commodity. What that means, is that it is on the bottom of the priorities list of the common person. I can stop playing games for a long time without any kind of side effect, but I would get seriously screwed over if I suddenly decided to stop going to school (or work, in the case of adults). Also, most people here play in more than one server. That said, why can\'t I just decide not to play? Why the mere fact I chosen to do something else at the time means random people can go and destroy all the stuff I build with my own blood, sweat and tears?
And even more, when you say \"leave the server for 3 weeks\", you seem to forget something that people call
trips. So the fact I don\'t want my hard work to be destroyed now mean I can\'t travel anywere just because I won\'t be able to play Starmade?
Allowing docked items to be killable introduces a whole lot more entertainment into the game
I\'m afraid you are only seeing one side of side of the question here. Is it a problem for me to lose my stuff if someone kills me in a dogfight? I guess not. If you managed to best me in battle, you deserve to get something. Is there a problem if I wake up and find all my work destroyed because I didn\'t had enough hull to encapsulate it and some dickhead decided it was funny? Yes, there is a problem. Building is fun. PVP is fun. Random assholes who take advantage of the situation to screw someone who can\'t even defend himself is
not fun. Hence why Griefers are so hated.
Playing as a trader really? How long do you think doing that can keep someone entertained? Not too long. No game out there lets you be entertained by this for too long. Conflict is the final entertainment.
And the interesting thing is that you\'re using yourself as general rule. Not wanting to call you names or anything, but what prevents someone with having fun with trading or mining? Not everyone out there is blood-thirsty, you know.
Attack a human base with proper hard hitting turrets, THEN that can be hard.
That
would be true, except by the fact that Bobby AI is not a very big difference when it fights alone. First, as pointed out by Draco, a jammer-equipped ship is enough to render any turret useless. Second, their aim is
very bad. Usually the only way to make it hit the enemy is to equip the turret with wide scatterguns. But not only the large amount of beams can cause lag, but you will fall in one of two situations: either A) the scattergun will be made of really small cannons, and since only a few of them will
eventually hit the enemy, the final damage output is very low; or B) the scattergun will be made of very long cannons, and the turret will be ginormous. Not only it is a nightmare to set up a dock for one of these (especially if the core is at the back), but if the turret and the place you try to dock are bigger than average, docking the thing becomes a nightmare. Not only it can cause a lagzilla, but you also has to deal with the mess that the docking beam becomes. And in any way, these turrets will always be easily destroyed, thus a very minor threat to the attacker.
Don\'t forget, also, of the issue called
spawncamping. Raids are a tiny problem compared to this. What happens if a group of people decide to be douches and make someone else\'s life a mess? It\'s hard to counterattack these people camping right outside your main base, sice they would be shooting your ship the same second you open the door. So far, what prevents this is precisely the fact that the turrets on the main base are invincible. It becomes way harder to camp while dodging bullets, so even with the bad aim, the turrets are enough to create a diversion. But such distraction wouldn\'t exist if the turrets were destroyed during the first thirty seconds of the battle, isn\'t it?
I have to admit, tough, that raids would add another dinamic to the game. Except for the griefers \'n\' stuff, it would be interesting to see how that would turn out.
In the end, I guess the best way out would be an server config for that. Personally I don\'t think this kind of server will be much common because of the extra work with the ships and the need for heavy Admin interference/supervision to keep everyone on track, but heh, why not. Everyone comes out happy this way.
you and others like you, are little cry babies that can\'t handle the idea of having to be responsible for your gear without a catalog spawn option save you. So the idea of your base that you poured in more hours in (mostly just the turrets/docked ships) being breakable in someway is a scary prospect that fills your gaming heart with terror.
(not quick and lazy importing)
This is already off-topic, but I have to say something about this. It is really annoying the way you seem to think other people are inferior just because they disagree with you. Not everyone here has the time to manually build a dozen giant ships, nor to constantly protect them. Lots of people work or study during a big portion of the day (plus extra activities), and has a very limited free time, possibly divided between this and various oher games. To these people, the catalog and the homebase immunity are a way to have nice ships without having to deal with the problems derivated from random loot-hunters or griefers. That doesn\'t mean they are worse than you. It\'s not the way someone build that matters. It\'s the final result that do. Got it?
On a secondary note:
Easy, folks. My rage-o-meter just broke. Let\'s keep it civil.
Furb couldn\'t be more right. Come on guys, no one here is an enemy. We are all civilized and educated people, no need to shout (a.k.a. Caps Lock) or to call eachother names. Let\'s all be friends and keep our hats on, shall we?