Lord Daro's Universe (technically still under construction)

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    I think it's about time for me to make an overview of my stuff.
    That might help people who are looking for sets and I have another opportunity to get some input.

    May it be suggestions, advices, criticisms or any other kind of comment. This is the right place for it all.

    Daro's Universe is quite expansive. Similar to what we can observe in our own.
    Live itself is here a common sight, but intelligent live tends to form in hotspots of a handfull, somtimes even several hundreds of starsystems.

    FTL technologies are usually not too potend in this universe. This means that till rather recently the hotspots had been for the most part isolted from one another and usually get a chance at interacting with other parts of the galaxy, when they have been reached by one of the oldest species there. The constantly expanding Terrans.

    (Not related to star mades offical outcast faction)

    The Dominion came to be by early terran colonists who set out to search for a new home during a time where the solsystem had fallen victim to chaos, caused by leery factions. Each ready to pull the trigger that could extinct the species.

    At the end of their long and hardscrabble journey the colonists finaly found a rich world, perfect for their needs. Though they discovered primitve natives the colonists found a few inhabitated areas where they could settle down and build up their new civilisation.
    Today the biggest part of the population is made up of terrans. About 17% are an humanoid genetically constructed species wich originally was created to provide the necessary labour power for building up the new cities.
    The natives remained very close to nature and only occasionally get into contact with the Dominion.
    During the 1. era the civilisation remained close to it's new homeworld, wich had been simply named "Heimat". A name that found it's way into the early name of the nation aswell.
    The 2. era is marked by once again reaching out to space and search for more habitable worlds.

    Arcane Class Exploration Cruiser
    With invention of the warp drive the Outcast's Heimat had the means to go out and find more living space for themselfs within reasonable time frames.
    The Arcane was their first deep space exploration ship and packed with the most advanced technology the civilisation had at the time.



    Ancient Arcane Class Exploration Cruiser
    In this time Outcast's Heimat was rapidly expanding over the vew reachable star systems and had begun to build a network of "high tech" warp gates.

    3. Era Gunship (It will get an acutal name eventually)
    With these ships got plasma cannons introduced, though first models were quite bulky and only found an use as forward mounted main weapon, wich had to be straped directly onto the reactor.
    Early units of this class came with an warp ring. This was left out on many later units, as the growing warp gate network could take ships to almost any part of the Heimats teritory.



    (Under construction)

    T7 Freighter
    As the first civil transportcraft to be manufactured, this ship marks the beginning of interstellar trading for the Dominion.

    Woodpecker T7 Freighter
    During this time the nation adopted a new name in celebration of it's rapid expansion during the last decades: The Outcast's Dominion
    But the era is most notable to be the one in wich the Dominion had to engage into it's first real wars.

    Athena Class Cruiser
    New manufactioning technologies made it possible to build armor plating in higher quantity and more complex shapes than ever before. This gave way to vastly more durable ship classes. On top of that was the Athena designed for quick outfitting with different systems for different missions. This adaptability let a huge amount of units constructed and the class became quickly the backbone of the fleet.

    (Could use some update. sometime. maybe.)

    Maya Class Fighter
    While the enginiers managed to cram hangars into the athena class they could not make them big enough for standard fighters and still have the ship function as intended. So they designed a fighter small enough to fit in. As a result of the size, the maya became rather fragile and turned out to be little more than canon fodder. Thus these ships were often send out unmanned.



    Harpyie Class Bomber
    The Harpyie was able to carry a good amount of missiles and was capable of dealing decent damage on systems, but it weapons had problems with coming through strong armorplates. A weakness that would carry on to her successor.
    In the end however the harpyie had been used rarely since she could, like most Dominion fighters, only land and lunch at outposts.


    Asena Class Fighter
    The Asena was the designated dogfighter in the fleet. She had a whole battery of plasma canons and heatseeking missiles, meant to be used againsed enemy fighters at short distance. Still had these ships only few actual engagments, for not many battles were fought inside Dominion territory during this era.
    Participation in the war during the earlier era let fleetcommand to believe that they had to change their strategy for the future.
    The new designs got a lot more specialised and warp drive became standard for bigger ships again, as the war showed the importance of fleet mobility.

    Lilith Class Battleship
    This ship was mostly meant to be a demonstration of power. However, the construction took so long and was so expensive, that the prototype was already outdated on lunch and the next two units had been canceled.

    (Needs some serious update; And maybe i should finish it sometime)

    Lilith Prototype Battleship (WIP)

    Kali Class Destroyer
    The Kali may have started out as an experimental planetkiller, but it turned out to be a capable attack ship for fleet engagements.

    (Is being updated)

    Kali Prototype Destroyer

    5. Tiamat Class Light Destroyer
    The basic frame of this ship is been based on the Lilith, but as a destroyer it's more focused on offense than defense. Actually, the imbedded design concepts have proven to work alot better on this kind of fast attack vessel.
    While it's smaller size does limit the ship's overall battle strengh, it also makes for a cheap alternative to the Kali.


    Tiamat Class Light Destroyer

    Diana Class Gunship
    While the classical gunship category descriped a weaponised ship capable to cover severel starsystems it became more specialized later on. Modern gunship are only addional firepower for fleet engagements. As such they only have a minimum of defensive systems and crew aswell as relatively huge weapon modules.


    Diana Class Gunship

    Ceres Class Corvette
    Corvettes are rather small, but hold a small crew and get typically equipped with a warp drive. The ceres is mainly meant for patrolling systems and is only occasionally seen in battle groups. However it's then often equipped with torpedo tube modules and acts as long range bomber.


    Ceres Class Corvette


    Harpyie Class II bomber
    The Harpyie II followed similar design concept as it's predecessor.
    But with the increasing number of ships with armor too heavy for small misslies, light bombers became kinda irrelevant for space combat. At mid 5th Era only a few outposts were still holding some units and even they rarely left the hangar.




    Harpyie Class II

    Dryad Class Fighter
    The first prototypes for this heavy fighter had been build very early in the 5. era. Soon after, the project got pushed aside in favor of developing bigger ships.
    Only as outpost defence came back into focus, engineers pulled the design out again and completely modernised it, resulting into a sturdy defence ship.


    Dryad Class Fighter

    Aswang Class Fighter
    The battle fleet is in this era still holding onto a large number of old athena class cruisers. Too many to just replace them. Therfore drydocks use the class's convertibility to keep the ships somewhat up to date. The Aswang also was part of this attempt and replaced the old maya. To this day arguments are being held wethever or not the new fighters actually improved the cruiser's performance. Since size is a pressing factor in these small hangars, there is only so much fighters can do.


    Aswang Class Fighter

    The Union started out as a military cooperation of severel rather different species to create a effective counter for the threat of the Amphibos Colonial Empire.
    Their early attemps of a colaboration did not prove to be much of an advancement. However, with time their numbers grew and they earned more experience with handeling combined recources.

    At the time when aggressions between Union and Empire were finally put down alot political, economical and military organisations had been firmly connected.
    Most member species just kinda stuck together, even though the original reason for forming the Union didn't appear to be much of a threat anymore.
    6. Era Heavy Warship
    This thing already pushes my computer to the edge. So I'm not sure if I cotinue it any time soon.
    Technological restictions are so irritating.

    (Under Construction)

    While Amphibos are not necessarily an highly aggressive specices they did seem to have a tendency to ignore interstellar borders. Based on their habbits it appeard that amphibos simply didn't had much concern for other species and just took recources and artefacts at will. While occasionally the locals waged war in order to stop the continues intrution, these were quickly shot down through the Empire's quite advanced technology and logistics at the time.

    Over time more and more forces in the cluster found one another and some eventually formed an alliance in hopes of finally stopping the Amphibos from endlessly expanding.

    What followed was a long conflict were that alliance's combined tactitcal and technological abillities actually began to inflict considerable damage.
    This is the time in wich the Colonial Empire was at it's highest, but it also had to deal for the first time with enemies it had to take serious.

    The Dragon Warbeast
    This ship was the pinnacle of Amphibos engineering during this age. Equipped with numerous weapons and highend armorplating, it build the backbone of the fleet and dominated the cluster.
    Even the ships wich had been specifically designed to beat the dragon, by what would become the Protector Union later on, had their difficulties in actually handling it.

    (Under construction; After looking the ship up again I have to say, there's still alot to do here)
    The empire has been in constant conflict by now. Although less developed species could still be easily overrun, when they showed hostile behavior, the empire as a whole saw it's expansion heavily slowed.

    People started to grow tired.
    Recources became more scarce.
    The Protector Union became more dangerous with every day
    Even a new considerable power joined the conflict

    The Amphibos Colonial Empire had to fight harder and harder for every sector.
    Towards the end of the 4. era however, hostilities finaly went down a great deal duo to the Radiant guard incident.
    Even though there haven't been any peace negotiations.

    The Dragon Warbeast MKII
    As the ongoing skirmishes slowly turned into a true war, the aging Dragon class was at first considered to be replaced as the Emprie's principal warship. In the end however the Emporer could be convinced to have the current design updated. Following the decision shipyards and large outposts worked around the clock to make sure that the Amphibos could hold on to their technological edge.
    The hostilities mostly stoped, with only very few skirmishes between rough ships remaining. The Colonial Empire barricaded itsdelf inside the borders and finally had some time to relax.
    However this would not last very long as the Empire started to politically destabilize.
    When one of the occupied worlds finally declared it's independence more would soon follow. The Imperial Guard's attempts to get the situation back under controll, quickly escalated into a full blown civil war. The Independent were not one united group though. During this conflict many ambitious leaders rose to power, who each wanted a piece for them selfs. Alliances were constantly formed and brocken again. Territories changed almost at a daily basis and everywehre one could walk right into a trap.
    The only constant in all this chaos was, that everyone had the Colonial Empire as their mortal enemy.
    After a long and bloody civil war, the Emporer was able to finally form an agreement with some of the Independent. With help of the now allied forces aswell as new technologies, the Colonial Empire would become whole again.
    The Process of rebuilding the Empire however, lasts throughout most of the 6. Era.

    Leosteus Class Guardian:
    This small craft was designed to aid the shattered fleet in upholding the new found order in the Colonial Empire. The ship was designed and produced quite hastely wich let to some issues, but ultimately it became very succesfull through it's quick production process and the ability to perform it's duty on planet surfaces.


    Leosteus Class Guardian

    First reports of the Jade Civilisation date back to the beginning of the 4.Era. Though it can hardly be called an civilisation any more.
    Their technology is based entirely on automated systems. The biological species seems to have vanished aeons ago. Presumably through some kind of civil war.

    The first contact was made by the Outcast's Dominion in one of their more recently colonized star systems. When an expedition woke a massive, idle structure, they initiated a chain reaction wich woke any unit in the system, that was still operational.
    These drones immediately started to attack any ship and member of the dominion as well as to collect recourses and to build more drones.

    They seemingly acted upon an old defence programm and tried to drive out the unknown forces.
    The conflict lasted almost a year. In that time the dominon had barely any victorious moments and even then all they could do, was to slow the Jade Civilisation down.
    In the end the system had to be abanded and the Dominion put it in quarantine.
    Lukily the drones of the Jade Civilisation didn't seem to attempt further expansion into other systems.
     
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    Dang! I started a new project again. That way I'm never going to finisch something.

    Well, here I have a little something wich I am trying to build more AI friendly than many of my earlier ships. However I simply can't live without quite some RP-interier. So it will still be bigger and more expensive than needed to.

     
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    Recently I got into the mood to continue work on my Lilith again. (At least for a bit)
    However it felt like I was about to build an almost completely new ship as I started to dismantle it for it's rail update.

     
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    Incredible. I actually made some progress these days.

    I first did some designing on the docking points for the big modules, a bit generell interier design and I created an entirely new hangar bay. I was kinda iritated by that bulky bottomside the ship had. Therefore I did the natural and got rid of it entirely.
    Now we have a more compact hangar with catapult, wich in future will shoot out one light fighter at a time.



    And I merged some modules into one, to make installation a bit more comfortable.

    There goes my bad habit of starting a new project again, despite not having finished the current one.
    Not much to say yet, though. I was playing infinite space again and bought my first Mayr Class battleship.
    Then I thought of how I like the generell configuration but not so much many details.
    Now I got an rough idea for a similar shaped ship, but not much else. But it's probably going into my 7th era. That means I am finally trying a build something that has all the latest features like jaindrives and transporters.


    This 1:10 concept model shows a rough outline of the ship so far. Currently it would be about 650 meters long.







    Edit:
    And I am boiling up a concept for a battleship of the Amphibos Colonial Empire aswell... No wonder I barely finish anything.

    Edit 2:
    Don't mind all these edits. I'm just constandly finding spelling errors.
     
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    Battleship design looks very cool. I might have to steal that basic shape from you, it's so dang cool. That Lilith - are you docking the entire forwards half of the ship??? Insane, but I guess it could be workable, keeping in mind docked reactors have been replaced ... however, I guess you could still make use of the energy systems aboard the docked vessels, for their turrets .... but unless your primary weapons are either A. logic fired forward-facing or B. heatseekers ... ahhh ... that's some limited armament, there, actually.
     
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    Battleship design looks very cool. I might have to steal that basic shape from you, it's so dang cool
    This proves ones and for all, that my sense for aesthetics isn't so weard afterall.

    That Lilith - are you docking the entire forwards half of the ship??? Insane, but I guess it could be workable, keeping in mind docked reactors have been replaced ... however, I guess you could still make use of the energy systems aboard the docked vessels, for their turrets .... but unless your primary weapons are either A. logic fired forward-facing or B. heatseekers ... ahhh ... that's some limited armament, there, actually.
    The foward section will not have many turrets. I'm going use most of its energy for defencive ion and ai-controlled forward weapons.
    Ones, I thought of using logic fired beams, but ships that size turn so slow that I found myself inacapable of reliably aiming at any moving target.
     
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    Yeah, I've had that problem on a 250m missile cruiser. 2-block thick advanced armor plating, additional plating in critical areas (weapons in the forwards hull) ... and a wedge shape very reminiscent of a Star Destroyer, though it was originally going to be completely different and was just built til it was palatable. It's a pain in the rear to play - 90m/s top speed on standard speed servers, and turns like a snail, but I guess centreline weapons do pack more instant punch than turrets, though you can never track an Isanth to save anybody's life.
     
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    Finally I got over my stinginess and bought a new grafics card!
    (Actually it has been something like a week or two by now, but whatever)

    I'm still puzzled, that I can actually assemble my Lilith and got at least 60 fps.
    This makes it alot more enjoiable to work on the ship. (Or any big ship for that matter)

    I already straped on some big modules and started to rework them. Granded, I'm not finished with the interier of the primary hull but I just got a little bored of that. (And I got distracted by other projects)
    Maybe in some distant future I actually manage to finish this ship... Maybe.


    The Nose looks smoother, doesn't it? I also started to rework this modules weapons.


    The side deflectors don't look so plain anymore. Not sure though, if I am keeping this or try something else. They look just a little out of place to me.


    A nice and roomie medbay with 4 entrance points. Never again wait for your appointment.
     
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    Whohoo! I finally fnished something for a faction other than my Dominion!

    The Amphibos Colonial Empire:
    Most Amphibos ships gained a more crude and somewhat industrial feeling with time, as their constant involvment in wars forced them to addopt buidling processes that massively save time and recources.
    Still, their ships require massive amounts of ore. As amphibos technology can't handle large energy shields they have to rely on alot of armor plating, wich really slows their ships down.

    The primary tones of their ships are grey and black, wich comes from the use of alloys that support stealthy engagement tactics better.
    (Though I am still struggling to include this into actual gameplay, e.g. Radar jammer)

    With this I tried to set up some basic design elements and technologies for the Amphibos, such as Engines and generell gimmicks. However, I kinda forgot to plan in space for long powerlines wich lets it underperform even more than my ships usually do already.
    But since I am lazy and the shine team announced to change power in the future anyways, I simply rolled with what I had at hand for now.





    Usually I don't put real cooking equipment into my ships, but kinda I imagine my amphibos species to have an innate distaste for packaged or even leftover food. Therefore they would set up kitchens wherever possible.
    The picture below also shows water filled resting pods. This would be a new system in the 6. era that saves alot of space on an amphibos ship, that became avaible due to advances in creating small forcefields and gravitational manipulation. In these pods they can sleep aswell as revitalise and moisten their skin. The pods even clean the body and dispose of biological waste.




    Also introduced in the 6.Era is a brand new gravitational luncher that can deliver boarding parties over distances from up 200 meters.
     
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    Dr. Whammy

    Executive Constructologist of the United Star Axis
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    Those are some gorgeous builds you have there.

    The Whammy likes... (y)
     
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    I was a kinda in the mood to actually do a bit of writing...so

    A peek at tomorow:
    Warning signals ring throughout all rooms. It's almost time to phase down the warp systems. I make my way to the other side of the hallway and into the command room.
    I order status reports. The replies don't give me anything new, but the protocol is not to be ignored on a warship.

    As the Leosteus aproaches the construction sector my mind calms down. To be stationed at an industrial outpost has become pretty nerve wracking. Every few days is another attack and each time we have to face another species. The Empire had already skrimishes all over known space long before I joined the Guard. However, as of late our enemies are clearly getting more organized. They certainly have bonded againsed us.
    Sometimes I wonder what could compel them to to push so violently againsed us. Maybe, if so many different factions are willing to fight together, could it have been our own fault to begin with?
    Well, that might be a topic more fitting for a senator. And it's not like I have the political capabilities challenge one for the authority anyways.

    As I finally regain some attention for the ships operations, I can already see the first drydock. It is refiting another warship. Something we have come here for aswell.



    I'm not sure though about how worthwhile these refits are. Looks to me like they are building an almost completely new ship anyways. Then again this update IS reportedly going to greatly improve performance.



    I doubt though that better ships will be a permanent solution to challanges the Empire might be facing in future times, but ulimately it remains to be seen...





    As the Amphibos Colonial Empire enters into its 4. era, the empiral guard is going to have a skirmish of until then unknown proportions. A major logistical outpost will be attacked by a large fleet of mixed ship designs. The Empire responds with a big battlegroup itself, composed of all operational warships in range.
    This battle as a whole would be considered a victory for the empirial guard, but at the cost of big unforeseeable losses.
    The Leosteus never made it back to its base.
     
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    New project, new luck.
    Suddenly I was feeling like building again. Let's see how long it will last.




    As things are right now I don't realy want to bother with systems too much, but I intend to make heavy use of logic based interactions.
     
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    I actually got a bit work done on this one. I even started with the interior layout (although I probably schould have thought about that sooner).
    However, there are still more exterior details I need to figure out too. After all I want to designing here the style for a new generation of ships.

    Now, where to put that shield generator...





     
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    I never learn... But hey, maybe I can manage to finish this one before starting the next.

    This time I wanted to create something that can give somewhat of a decent fight for players, wich also serves as a good orpitunity to make myself more familiar with current systems. I didn't really played much around with them since they made into vanilla build.


    For a change I actually started with planing the systemlayout while also keeping a generel theme in mind. So, this time I am building the interier around the systems and not the other way around. Not sure how well thats going to work for me, though.

    As oposed to many of my other larger ships, this one is going to be less armored and relies more on speed and attack, while also retaining a little bit of versatility. I can already see that with all the chunk I plan on installing the speed part is proving to be difficult (just while firing all weapons I estimated already around 80% energy usage). So, I guess the finished vessel would only be able to go under full load for a limited time.
    I have see how much I can get and if it seems just too slow no matter what, I will need to offload some stuff to a smaller more specialized reactor to reduce weight.

     

    Gasboy

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    A thousand universes with a thousand unfinished mega projects. xD Nice work on this one so far. :D
     
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    It's getting along. I could manage to keep myself motivated, so far.

    Casing and systems are mostly done, though many tedious parts are still to come.






    I didn't get much of the interier done yet, but at least I got somewhat of an idea how it's suppost to feel. Though I guess it's a bit of a contrast to the exterier.




    And some atmospheric background music while were at it.
     
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