In order to build manable turrets not haveing to deal with every possible angle the two axis can take it would be advantageous when you could by the activation of a module force a turret axis to turn it's docked entity into the default position and lock it at this defined angle as long as the logic signal is on high releasing the turret axis to turn freely when the signal turns off.
this way we could build one "walkway" to walk into the turret through the turret body into the turret barrel to get to it's core... if we would have to build for every possible angle we would have to build 360 walkways around both axis just to be able to reach shafts...
this way we could build one "walkway" to walk into the turret through the turret body into the turret barrel to get to it's core... if we would have to build for every possible angle we would have to build 360 walkways around both axis just to be able to reach shafts...