- Joined
- May 8, 2015
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This has been suggested before, with the earliest dating to 2013 and the latest in late 2015, in these threads:
With this new take on an old idea in mind a new problem can be taken by certain parties: a lack of depth or role play application, essentially becoming a system that is overly simple or has a lack of viable applications. Because of this, I would also like to suggest a brand new idea: that the movement effects (push, pull, and stop) would be able to activate logic blocks. This would allow an immersive system that has more applications than that of a camera, as different types of weapons, such as cannons or dumb fire missiles, would be able to trigger logic mechanisms. In addition to this players would be able to combine a variety of secondary weapons in order to achieve a different signal. For example, if one wanted a continuous/faster logic beam they could link cannon modules to the secondary slot, or if one wanted a randomized signal missile modules could be linked up.
Overall both systems would add much needed ease to cross entity logic support, and would greatly simplify the system as a whole. It would primarily be used for static objects with multiple entities, ensuring wireless systems are still relevant, as they would be far more practical with separate moving entities.
- Logic Beam
- A possible solution for cross ship logic and hotbar logic
- Activator beam
- Activation Beam
- More wireless receivers and emitters
- Linking a new logic block to a weapon system
- Emitters and receivers
- A new block that would emit a logic beam when activated
- Having the camera block emit a logic beam when activated
With this new take on an old idea in mind a new problem can be taken by certain parties: a lack of depth or role play application, essentially becoming a system that is overly simple or has a lack of viable applications. Because of this, I would also like to suggest a brand new idea: that the movement effects (push, pull, and stop) would be able to activate logic blocks. This would allow an immersive system that has more applications than that of a camera, as different types of weapons, such as cannons or dumb fire missiles, would be able to trigger logic mechanisms. In addition to this players would be able to combine a variety of secondary weapons in order to achieve a different signal. For example, if one wanted a continuous/faster logic beam they could link cannon modules to the secondary slot, or if one wanted a randomized signal missile modules could be linked up.
Overall both systems would add much needed ease to cross entity logic support, and would greatly simplify the system as a whole. It would primarily be used for static objects with multiple entities, ensuring wireless systems are still relevant, as they would be far more practical with separate moving entities.