kiddan
Cobalt-Blooded Bullet Mirror
Wait, really? Guess it must've been implemented really recently, sorry 'bout that!They already do.
Wait, really? Guess it must've been implemented really recently, sorry 'bout that!They already do.
Errr, no ^^'Was there a change to the ice texture? I feel like it's way more transparent, which I acutally like, because you can now see the Larimar and other stuff I use for my engines :D
Also amazing work on those consoles. I love them
Random? Probably not. A range of different types? Quite likely.therimmer96 and I were wondering if it would be possible to have a few random selected screen textured for the newly arrived consoles (update is amazing).
random as it takes a random type of 4 premade or something like that, kinda like the cargo is randomly different coloured or somethingErrr, no ^^'
Changes to lighting might of altered it perhaps? Nothing in the ice texture has changed though.
Random? Probably not. A range of different types? Quite likely.
Rejected - gold and silver colored armor typesHello Kupu is it possible we could get metal shiny hull like this:
It would be awesome to have this type of armor on my ships
Even if textures are re-used in the default pack it would likely be a bad idea to just use a single texture as anybody creating a texture pack would be have to work within this limitation.Hey Kupu, will the Normal Maps for the new textures be "optimized"? The current one has dozens of copies of identical textures, such as the faces of weapons/etc computers. (I use the default 256x, so if it's different for the others I wouldn't know)
If the new PCs are gonna have identical Normals, I think it would be awesome if you could just use the same 3 (or more?) side/front/etc textures for all of 'em. Would really save on the amount of slots used, probably a whole texture sheet if done for all blocks that share textures.
Also I think some of us (me) want the ability to select the normals in the block editor. (TBH the block editor and all that other stuff needs a MAJOR overhaul)
P.S. Will 512x Textures ever return?
-Exozen
We have no plans on adding reflective properties just yet.Hello Kupu is it possible we could get metal shiny hull...
Maybe something we can look into to save some texture space. However it would be depending on whether the blocks can easily handle multiple unique texture assignments. Currently 5 map types are being referenced with a single index number on the atlas.Hey Kupu, will the Normal Maps for the new textures be "optimized"? The current one has dozens of copies of identical textures, such as the faces of weapons/etc computers.
Also I think some of us (me) want the ability to select the normals in the block editor. (TBH the block editor and all that other stuff needs a MAJOR overhaul)
Planned! Stuff like this will be assessed and implemented with the new texture set. I will design with slabs in mind for new deco options.hey kupu, i was wondering if there was any updates on carved stone wedges? only mention iv found of it was from last year. are they still planned or have they been scrapped? that you in advance :D
Awesome! Thank you oh Master of colors and textures! you just made my StarMade day! :DPlanned! Stuff like this will be assessed and implemented with the new texture set. I will design with slabs in mind for new deco options.
Sure,With the new texture pack, can lights get a much subtler border? they're really annoying to use in groups ATM because of the grid, but you can't always use crystals because you can't turn them off.
I would be interested to know as well! I had almost too much fun with them when I found them.Speaking of new deco items...
We're still getting girders right? <3
hey kupu, i was wondering if there was any updates on carved stone wedges? only mention iv found of it was from last year. are they still planned or have they been scrapped? that you in advance :D
Also wooden planks? ...with wedges and slabs?Planned! Stuff like this will be assessed and implemented with the new texture set. I will design with slabs in mind for new deco options.