I think computers should show an interface.
^^...Warpgate computer side texture.
A weird computer.Warpgate computer side texture.
Still remains valid if you just see the sides.I guess a lot of peoples might confuse it with the modules.
Ah, I see. I thought perhaps the new face-mapping system had added features like individually animated faces or animation when activate.This is achievable (and always has been) in the block editor.
A 3 texture block, for example grass, plexlift, factories and the new warhead, can have an animation. You simply toggle animation : true, and on the texture sheet place your animation frames after the SIDE face. It only targets the side face, not the top or bottom.
However we are working on a single face animation system currently.
This might break some borg cubes which use these blocks for internal lightening.Got a few config bugs currently resulting in texture errors or mis assigned textures for the rail update.
It will be fixed with the coming hotfix.
Other little tweaks in this update include, sharper motherboard textures and better light block textures. I've also toned down "non light" light sources. Logic / Capsules and Power caps will no longer super saturate everything. Soft glows should now be soft glows.
Coming soon; Animated rails, new Camera texture, new Circuits texture.
Yea, you're right, it's been too long since i've shown a image or two.I am crazy to see what art team is working right now!!! kupu, i hope you will tease more in the future
well, i was already expecting that kind of answer, for this reason i said to tease more in the future. But is good to know that you guys are working so much on the faunaYea, you're right, it's been too long since i've shown a image or two.
Unfortunately i can't give away the surprise yet though. I imagine you are all beyond waiting for fauna as it was announced so long ago. But we've had some unavoidable real life complications over the past few months. So thanks for the patience, i really do appreciate it.
Hopefully we can create something worth the wait.
Good work I'm tempted to switch from the Default ones permanently ;-)Little progress report!
We're getting close now, perhaps 2 weeks and the Pixel pack should be completely done (if not in the game before then).
The goal was to keep the same designs and feel of the Default textures, but allow for a greater clarity at low resolutions.
I think we're achieving that. Let me know your thoughts!
Some screens below, although still consider everything WIP.
Dire Badger Currently that is an engine issue. The vertices order has a few bugs in it (also giving us broken gravity modules and a few others). They should get fixed though.
As for the factories, i'll have a look and think about it. I certainly don't want players getting confused over something as small as factory types.