Kupu's thread

    NeonSturm

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    I think computers should show an interface.

    I see no keyboard or touchpad - I guess a lot of peoples might confuse it with the modules.
     
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    forgot to change back 256, and just now i change back ti 256, i am ......


    nice work !! KUPU we love you <3 haha
     
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    This is achievable (and always has been) in the block editor.

    A 3 texture block, for example grass, plexlift, factories and the new warhead, can have an animation. You simply toggle animation : true, and on the texture sheet place your animation frames after the SIDE face. It only targets the side face, not the top or bottom.

    However we are working on a single face animation system currently.
    Ah, I see. I thought perhaps the new face-mapping system had added features like individually animated faces or animation when activate.
     
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    Cant say that I am a fan of the new orange glass (dev build). It certainly is more orange but it looks awful with the brown hull I normally use it with. Do you think we could get a brown glass that uses the texture of the old orange?
    ps It actually looks great but it takes away a decoration option that use to be available.
     

    Ithirahad

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    Yeah... Brown glass was really cool. We should definitely get brown crystal armour...
     

    kupu

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    Suggestion noted, thanks.

    As i'm sure you're all aware the orange crystal hull did need to look... well, orange. ^^
     

    kupu

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    Got a few config bugs currently resulting in texture errors or mis assigned textures for the rail update.

    It will be fixed with the coming hotfix.

    Other little tweaks in this update include, sharper motherboard textures and better light block textures. I've also toned down "non light" light sources. Logic / Capsules and Power caps will no longer super saturate everything. Soft glows should now be soft glows.

    Coming soon; Animated rails, new Camera texture, new Circuits texture.
     

    NeonSturm

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    Got a few config bugs currently resulting in texture errors or mis assigned textures for the rail update.

    It will be fixed with the coming hotfix.

    Other little tweaks in this update include, sharper motherboard textures and better light block textures. I've also toned down "non light" light sources. Logic / Capsules and Power caps will no longer super saturate everything. Soft glows should now be soft glows.

    Coming soon; Animated rails, new Camera texture, new Circuits texture.
    This might break some borg cubes which use these blocks for internal lightening.

    Why not just make power caps lights?
    Set them to default off (or to a lower level of light emission), but make them activate-able by logic input...

    If they work in a similar manner as the rail blocks, they could accept different inputs for different light levels.
     
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    I am crazy to see what art team is working right now!!! kupu, i hope you will tease more in the future
     

    kupu

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    I am crazy to see what art team is working right now!!! kupu, i hope you will tease more in the future
    Yea, you're right, it's been too long since i've shown a image or two.

    Unfortunately i can't give away the surprise yet though. I imagine you are all beyond waiting for fauna as it was announced so long ago. But we've had some unavoidable real life complications over the past few months. So thanks for the patience, i really do appreciate it. :)

    Hopefully we can create something worth the wait.
     
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    Yea, you're right, it's been too long since i've shown a image or two.

    Unfortunately i can't give away the surprise yet though. I imagine you are all beyond waiting for fauna as it was announced so long ago. But we've had some unavoidable real life complications over the past few months. So thanks for the patience, i really do appreciate it. :)

    Hopefully we can create something worth the wait.
    well, i was already expecting that kind of answer, for this reason i said to tease more in the future. But is good to know that you guys are working so much on the fauna
     
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    I just wish there was more difference between the basic/standard/advanced factory modules.
    Even with white lights, it is difficult for me to tell them apart. add a hint of colored light and they become completely indistinguishable.

    I edited the textures a bit to add a big ol' 'B' "S" and "A" on the screen portions, but it looks kinda awful. But I deal unless you choose something else :)

    Also, I don't know if it has been addressed, is it possible to do anything about the sloped sections in 'hazard' armor having inverted textures? or is it an engine thing?
     
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    kupu

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    Little progress report!

    We're getting close now, perhaps 2 weeks and the Pixel pack should be completely done (if not in the game before then).

    The goal was to keep the same designs and feel of the Default textures, but allow for a greater clarity at low resolutions.
    I think we're achieving that. Let me know your thoughts!

    Some screens below, although still consider everything WIP. :)





    Dire Badger Currently that is an engine issue. The vertices order has a few bugs in it (also giving us broken gravity modules and a few others). They should get fixed though.

    As for the factories, i'll have a look and think about it. I certainly don't want players getting confused over something as small as factory types.
     
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    Little progress report!

    We're getting close now, perhaps 2 weeks and the Pixel pack should be completely done (if not in the game before then).

    The goal was to keep the same designs and feel of the Default textures, but allow for a greater clarity at low resolutions.
    I think we're achieving that. Let me know your thoughts!

    Some screens below, although still consider everything WIP. :)





    Dire Badger Currently that is an engine issue. The vertices order has a few bugs in it (also giving us broken gravity modules and a few others). They should get fixed though.

    As for the factories, i'll have a look and think about it. I certainly don't want players getting confused over something as small as factory types.
    Good work :) I'm tempted to switch from the Default ones permanently ;-)
     

    kupu

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    Pixel pack is pretty much done. 2 left out of the 650-ish blocks! It should be shipped with the HP update if everything goes well.

    I've added a real simple and subtle normal map (for hulls only) and changed up a couple of the block designs a little bit.
    Some of the changes might actually propagate over into the Default pack soon ^^

    It feels good to be finally able to provide a fitting alternative to 256 textures.

     

    Reilly Reese

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    Hmmm and what of realistic? If it continued to exist in updates will it at least be given default textures for new blocks?