I'm yet to generate new icons. It should be fixed when i generate them off the newest textures.
I'm yet to generate new icons. It should be fixed when i generate them off the newest textures.
This isn't something we've discussed yet, but i really do think games (when able) should provide a colour blind mode.Speaking of contrast;
I'm aware that this might not fall into your field of work, but are there plans for a colour-blind mode? I personally have a very hard time, in real life, differentiating red/brown/green and blue/purple in quite a wide margin, although your textures are often different enough in tone for me to work with them.
Are you aiming to keep an intended contrast, or what other factors make you decide on a certain colour's properties? Same applies to GUI elements, if you know anything about that.
I'd be happy to lend a hand. My colour theory isn't quite up to par, but I can share what I know and have experienced.I'll PM you so we can go over it more if you like?
I assigned the shield regen' texture this morning, it should hopefully be in the next dev build.The placeholder for the shield recharge bugs me.. visually.. my game has to be amazing.. just like your textures. how long before they are implemented into an update?
Eventually, yes. I ultimately want to offer two packs as standard in the game. The defaults being what you're seeing in this thread, then have a 'sort-of-but-not-quite-pixel-art' version modelled of the defaults.Is the Pixel pack getting an update/revamp? I love the unique feel it gives the game, I always hated realistic packs for games :/
Yea, i'll add a slight shade to it like the other packs.I find plexglass to be very hard to see in the Pixel pack. Could you please give the blocks more of a noticeable shade or outline so I can know they're there and that there isnt a hole in my bridge's viewscreen that I can't see?
It's item number 11 on the list. :pHave you done anything more like this? *SNIP* it would be awesome to get these printed and hung on my wall xD
Yup. This was pointed out to me yesterday. A fix is in progress.The orientation of the cannon, missile and salvage computers has changed in the new texture pack (v0.15997).
The gravity block is also a problem. When you have them placed symmetrically in a ship
Currently i had no plans to add another decorative computer block. I'll add it to the pool of ideas when i look at deco blocks again.Are we getting any more decorative computer panels that have a single unique side, or convert some of the ones we have over?
Mirror on the gravity units doesn't seem to change anything. Puts them in the same way whether it's set to on or off.Will turning mirror blocks on/off in advanced buildmode fix this nuance? If not i'll consider swapping all sides to the gradient.