therimmer96
The Cake Network Staff Senior button unpusher
They're so big xDExplosions:
Larger explosions with a new explosion texture.
Kinda looks silly when you use a missile that can't even break a single block of rock :P
Texture is nice, couldn't see the size difference thoughBeams:
Larger beams with a smoother beam texture.
ShineyMissiles:
New missile sprites.
Couldn't see a difference, although bloom over all seems much less... bloomy than it used to. Which is niceSun Bloom:
A brighter, larger, smoother sun bloom with less intrusive lens flares. Sun colour should be more distinct. Very slight tone mapping added.
Very subtle, although I feel that sort of thing should be in the glass texture or some shit, rather than right on the lens.Lens Dirt:
Dirt and artifacts appears when turning the player camera into the sun. It is no longer only visible via lens flares, but the entire sun's bloom effect.
MUCH BETTER!Space Dust:
Smoother, duller particles that will still indicate movement without distracting or creating harsh white lines along your screen.
Actually looks like a shield now... now just bubble it ( you had to see this coming)hields:
A slower, more liquid looking hit effect.
Couldn't tell the difference, but k :PMaterial properties:
Hull's reflective properties have been altered.
Specular lighting:
The specular (suns reflection on blocks) value has been slightly increased and is slightly less yellow in colour.
GUI:
The target info box order now matches the player's ship bars. Shield - Armour - HP.
Target Armour and Ship Armour colour bars have been tweaked for legibility.