Can you show us that look in the other colors as shields get lower?
Yea... took me longer than i'd care to admit to get an acceptable colour (i'm not a clever man). There is a secondary "highlight" colour in it, yes. This was in the previous one, just not set up in a way that made use of it.Oh shit, it's actually red and not purple! :O
Do those slight colour variations move about as it gets shot, along with the usual ripple?
Master_Artificer heads off to record himself shooting shields so he can compare the two effects.Yea, i liked the drab too. We also had a similar petition to have it removed, maybe i'll go somewhere in between so nobody's happy. :D
I'll take another look at basic green.
I like to tinker every now and again and see if i can get a better result from existing assets.
It's not ground breaking, but i think it's better than what we had. What do you think, better or worse?
Master_Artificer I would love olive drab to be an option. My complaint against the green was that it didn't follow the same color scheme of all the others variants. Basic hulls tended to be bright and then there was blue and green which were really dull.Yea, i liked the drab too. We also had a similar petition to have it removed, maybe i'll go somewhere in between so nobody's happy. :D
I'll take another look at basic green.
I like to tinker every now and again and see if i can get a better result from existing assets.
It's not ground breaking, but i think it's better than what we had. What do you think, better or worse?
Maybe? There are no immediate plans for it though.Do you think there will be further enhancements to shield effects?
You know what would solve that? Bubble shields...We don't have the luxury of simply distorting high res textures over a large prefab shape like most games would.
Because he handles shields, look at the previous page :PLoL. Not quite sure this is in Kupus domain but yeah a way to customize plumes and shields on a ship to ship basis would be amazing.
Oh yeah he of course would probably be the guy designing the graphics for the shields if we got options, but I don't think he is the guy to talk to about having those options.Because he handles shields, look at the previous page :p
I see why, sorry for posting this in the wrong place.Oh yeah he of course would probably be the guy designing the graphics for the shields if we got options, but I don't think he is the guy to talk to about having those options.
Agreed shields with ion passive should look tougher perhaps with a constant ripple effect even when not being shot similar to EVE's old shield recharger attachments?No thanks to bubble shields.
I think it would be cool if ionized shields threw out a different effect when hit.
Funny story... it's not 100% what i meant to put in the game. See, the shield distortion is controlled by another texture, which i have yet to add to the release version. This control texture happens to be tied to the missiles. So i suppose i should probably finish the cleaner missile sprites i was working on, ha!Nice work kupu , that shield effect looks much better than the current one, it fits the newer texture them better, too! :D