Lol! Yea, i get it now. Luckily what you're seeing there is mip map bleeding. This is not an intended textural choice to have harsh, grid like jelly blocks.
Good to know that this is an issue creates by mip map bleeding, since Starmade is a Homebrew Engine based on Java is thought this was most likely an issue with the normal mapping shaders themself. :D
But yeah, that its not them but the mip maps kinda tells that they are better than i thought.
Yup, the Moiré effect, an artefact that has recently been happening due to changes in mip mapping, not textures. FYI, It still happens with no texture loaded too.
I would have rather called it a subjective perception of thin detail. Basically details reaching a size were its up to the viewers brain to decide as what they perceive it.
In this case, Chisled Edge VS Round Edge, when said detail is so small that its just 1 pixel width, the eye cant make out a difference, its just a thin line, but since it surrouns the object (in this case the block), the brain can conclude that its an edge, but no longer if its round or chisled. This also applies to 2 or 3, even 4 pixel wide details depending on how much detail is displayed, factors such as screen size and distance between the screen and the viewers eyes, as well as on how much the viewer focuses on a single detail. On repetitive details, this can be even harder, as there is not only very little rest for the eyes, so to speak calm areas, but also a pattern it will recognize as a whole.
But i agree that the pixel noise in those lines creates something similar to a minor Moire Effect too, further messing up the viewers perception.
(But then again, im not a Texture Artist, i rather work with Web and Print Media, and the only time i encounter Moire Artifacts are rather strong cases, mostly when a client wants to much detail in a small space, the classic line/dot overlays on photos or backgrounds, or artifacts due to layering transparent images... the usual madness :D )
I hope that short explanation has been useful. I know it's frustrating having small bugs like this massively impact the visual fidelity of your creations. If nothing else, i hope there is at least some cold comfort in knowing what you're experiencing is not intended behaviour and being chased by the devs.
Yes it has, thanks for that. And i agree, it can be very frustrating ^^
I have no intentions of ever changing it. It's incredibly useful to players to have a mix of both meter cube sections and seamless materials.
Im very glad to read this
Possibly? how would you all feel if grey Adv' Hull got a little darker? Would this allow the same hull shading without having to manufacture another 5 - 10 blocks in an already long list?
Well, with knowing the thing about the you know what limit, and the amount of unused/formerly used IDs... Correct me if im wrong, but (Cube + Wedge + Corner + Hepta + Tetra) * 3 = 15.
Aw come on, sacrifice those 15 IDs, even Minecraft has two shades of grey :p
Nah but in all honesty, from my server times, and from what i remember reading here in the forums, dark grey is the most wished additional color, closely followed by pink... because pink is hilarious... And out of those 2, i argue that dark grey is the most reasonable one considering the majority of the player base, and overall applicable area, especially for those who focus on darker or more classic terran style builds.