Kupu's thread

    therimmer96

    The Cake Network Staff Senior button unpusher
    Joined
    Jun 21, 2013
    Messages
    3,603
    Reaction score
    1,053
    Copied the textures folder from dev to release, and effects dont have emmisives. Is this supposed to happen?
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    Phew, back from San Fran and almost awake enough to dive back into development.

    Copied the textures folder from dev to release, and effects dont have emmisives. Is this supposed to happen?
    Effect modules have no emissive. Effect computers do. Which one wasn't working for you?

    Is this... The return of AMCs?
    Better hope they don't bring their stats back with them! :p
    Ha! Damn... i forgot it's rebranding to CAN and not AMC... good spot! I'll fix this up.

    was fun catching your blurry image on the screen, if only for a moment. hope your travels are treating you well. the whale is gorgeous.
    haha, yea. I'm not much into being starred on the internet. Thanks, it could change completely texture wise once we've assessed it within the game environment though. We'll have to wait and see. :)

    I just have to say, once again, you are doing an amazing job with the textures. I've been refitting some ships and I am just in awe as how far this texture pack has come since it's humble beginnings.

    Oh I just noticed something. Are crystals going to get their own emissions map? It may not seem like they need it as they generate their own light but if they are partially obstructed they don't actually generate light so they will appear darker than they should.
    Thank you. Really, thank you very much for the kind words. Without the community here, i really doubt i would of ever started, or continued to work on SM textures. You're all the reason i keep pushing to make things better. I just hope i can continue to do the game justice for you all. Keep the critique, suggestions and bug reports coming, as always.

    Big shout outs to BDLS and 0ldSkull for stopping by the booth to see us all! Really awesome to see some players and hear there thoughts on the game and it's direction. It was an absolute pleasure, i hope you both enjoyed yourselves. We certainly did.

    Most of those checking the stream would of seen the whales concept art. Figured i might as well put some of the concepts up here for you guys to check out.




    Please direct your 3D / Fauna enquiries to Saber . He should be making a thread pertaining to that soon enough. :)

    Whats next on the list of visuals?!

    - Medical overhauls (+ a few new deco options here)
    - Undeathinator will no longer be a red light (lol.... another "why hasn't this changed yet?!" moment)
    - Blackholes.
    - Warp texture.
    - Wedged carved rocks.

    got a request? Tag me in a suggestion post in the suggestion sub-forum. Have i missed one or not responded? Tag me again.... i must of missed it :/
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    Sven brought up a good point you accidentally skipped over in his post.

    crystals when a wedge or tetra is put over them lose their lighting and look really bad but if they had an emission map that would be fixed.
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    Sven brought up a good point you accidentally skipped over in his post.

    crystals when a wedge or tetra is put over them lose their lighting and look really bad but if they had an emission map that would be fixed.
    Ah sorry. The jetlag is real. :)

    Yes, Sven_The_Slayer this is a good idea. I'll add an emissive map for them and the lights when in an activated state so wedges don't block light to the block.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,329
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Ah sorry. The jetlag is real. :)

    Yes, Sven_The_Slayer this is a good idea. I'll add an emissive map for them and the lights when in an activated state so wedges don't block light to the block.
    YESSS! I have needed this for so long! Just don't forget lava or ice crystal.
     

    kiddan

    Cobalt-Blooded Bullet Mirror
    Joined
    May 12, 2014
    Messages
    1,131
    Reaction score
    358
    • Top Forum Contributor
    • Legacy Citizen 4
    • Purchased!
    It would be interesting if the undeathinator looked like some sort of cryo-pod thing, lots of people already put them inside ones made of blocks anyways. :)
     
    Joined
    Feb 19, 2015
    Messages
    226
    Reaction score
    43
    • Purchased!
    • Legacy Citizen
    On emissive maps, will the option 'Normal/Emissive/Specular Mapping' be split in 3 seperate options?
    I really like the emissive maps, and propably would also like specular maps, but i hate the normal maps with passion :oops:
     
    • Like
    Reactions: Ithirahad

    Blaza612

    The Dog of Dissapointment
    Joined
    Nov 16, 2013
    Messages
    787
    Reaction score
    209
    • Legacy Citizen 4
    It would be interesting if the undeathinator looked like some sort of cryo-pod thing, lots of people already put them inside ones made of blocks anyways. :)
    That would work with my hope that they'll switch to using physical clones which you can store. :p
     
    Joined
    Mar 18, 2014
    Messages
    292
    Reaction score
    153
    • Arrrty
    • TwitchCon 2015
    • Legacy Citizen 5
    On emissive maps, will the option 'Normal/Emissive/Specular Mapping' be split in 3 seperate options?
    I really like the emissive maps, and propably would also like specular maps, but i hate the normal maps with passion :oops:
    Whaddya want, abnormal maps?
    Presumably you wouldn't save any loading/memory, since they are all stored in the normal map texture sheets. Besides, normal maps are cool; check 'em out with your flashlight. :cool:
    BTW I would doubt that the specular maps would be any use at all without normal maps enabled...
     
    Joined
    Nov 21, 2013
    Messages
    278
    Reaction score
    31
    That would work with my hope that they'll switch to using physical clones which you can store. :p
    I think for non-permadeath's sake that won't be a thing(so you can continually respawn), but that could definitely be a mod.(already is a mod in... That game which shall not be named.)
     
    Joined
    Feb 19, 2015
    Messages
    226
    Reaction score
    43
    • Purchased!
    • Legacy Citizen
    Whaddya want, abnormal maps?
    Presumably you wouldn't save any loading/memory, since they are all stored in the normal map texture sheets. Besides, normal maps are cool; check 'em out with your flashlight. :cool:
    BTW I would doubt that the specular maps would be any use at all without normal maps enabled...
    That joke was so bad... i cant find words to describe it.

    I honestly dont care a about the little space they take up in the system memory, but i hate them with passion.
    Why? Because i do not like how they make every block look like its made out of painted jello. Take scaffoldings made out of standard armor for an example, without normal maps you cant see much of the line between two blocks (unles youre far away with mipmapping on, but thats an error), but with normal mapping its much more visible, as there is an edge in the normal mapping texture, so it creates something you may not want when you did choose standard armor to get rid of the seams.

    If you like that, good, be happy, you have the option to use the settings according to your liking, now why do you have to argue about people asking for the same thing? An Option to use settings according to their liking, without needing to create and maintain a texture pack...

    And specular maps simply define how "shiny" a surface is, how that shininess is displayed, is another question.
     
    Joined
    Jun 22, 2013
    Messages
    1,183
    Reaction score
    614
    • Competition Winner - Stations
    • Competition Winner - Small Fleets
    • Legacy Citizen 10
    Just wondering why we dont have brown glass yet.... it makes me sad cause the old orange glass texture was bae hahah
     
    Joined
    Mar 18, 2014
    Messages
    292
    Reaction score
    153
    • Arrrty
    • TwitchCon 2015
    • Legacy Citizen 5
    And specular maps simply define how "shiny" a surface is, how that shininess is displayed, is another question.
    That's what the shine mini-maps in overlays.png do--define the general shininess of the material (think "shiny" vs. "dull"). Specular maps define more the reflectivity, which is most noticeable as (for instance) bright highlights on a curved surface. Search "specular reflection" for better info; it's difficult for me to describe well since I haven't played with it much yet.

    The normal map for standard armor doesn't have an edge--at least in the current dev build. Actually it appears to be "missing" so maybe Kupu is in the process of updating it. Older ones had a very subtle edge (just looking at the normal map itself).
     
    Joined
    Feb 19, 2015
    Messages
    226
    Reaction score
    43
    • Purchased!
    • Legacy Citizen
    That's what the shine mini-maps in overlays.png do--define the general shininess of the material (think "shiny" vs. "dull"). Specular maps define more the reflectivity, which is most noticeable as (for instance) bright highlights on a curved surface. Search "specular reflection" for better info; it's difficult for me to describe well since I haven't played with it much yet.
    You dont need to tell me that, "how that shininess is displayed, is another question." was a little sarcastic way of saying that there are various ways of how they can be used, which depends on the artists work and the engines capabilities. But in general, they are by no means dependant on normal mapping, nor are true or texture based specular relfection shaders the only way of using them.

    at least in the current dev build.
    Good to know that they are getting updated, but nevertheless this was just one example, still leaves the painted jello optic, and if somebody likes that or not is just personal preference.
     

    kupu

    Colouring in guy.
    Joined
    Jul 4, 2013
    Messages
    1,405
    Reaction score
    1,560
    • Schine
    • Likeable Gold
    • Arrrty Gold
    On emissive maps, will the option 'Normal/Emissive/Specular Mapping' be split in 3 seperate options?
    I really like the emissive maps, and propably would also like specular maps, but i hate the normal maps with passion :oops:
    Currently there are no plans to separate them into 3 options as they all sit in the same texture file and utilise the same shaders.

    If you want to remove normal maps for now, just open the normal map files and replace the entire thing with a 128,128,255 colour value, while leaving the alpha channel alone. This will give the impression of no normal maps, but still have the function running so emissive, specular and shine are present.

    Not an ideal solution, i know. But like i said, there is no immediate plans to split the 3.

    Not sure what the painted jelly reference is. If you'd kindly upload a screenshot, i'll try and explain or maybe confirm it's being reworked.
    Currently standard armour is purely flat (dev build). It will continue to be purely flat for the time being.

    Hull normals have been under maintenance as we are debugging mip map bleeding.
     

    Gasboy

    BLRP
    Joined
    Aug 11, 2013
    Messages
    1,311
    Reaction score
    360
    • Community Content - Bronze 2
    • Legacy Citizen 6
    • Purchased!
    Uhm, a question. Is Kupu's texture pack released? Is it part of the game already?
     
    Joined
    Nov 16, 2014
    Messages
    450
    Reaction score
    113
    • Legacy Citizen
    • Purchased!
    • Community Content - Bronze 1
    Kupu's texture pack IS the default graphics pack of the game.