Why are people using docked reactors still? They don't do anything.
I refer you to this update:
StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes
Docked power has been removed and replaced with a non-laggy replacement. It's been gone for months.
I refer you two to THIS FUCKING THREAD. READ IT.
Me too, but if people won't voluntarily stop making docked reactor chains that break the server every time one of them comes loose, what choice do we have?
No you have the choice to build one as complex as you like but it should never be mandatory. Veteran starmade players can and will build complex wonders. But it should not effect new players from getting to grips with the game regardless of ships size.
Do you complain about people kicking footballs to hard, or when people use fire magic against ice monsters? People follow what works, and no, people aren't going to make "complex wonders" if there's no fucking point to them. You're basically complaining that people are playing the game differently from you. It's fucking retarded, please stop. Making your ships high end PVP ships isn't mandatory, just like making them pretty isn't, but if there's no way to make GOOD design that's better than BAD design, you kill the reason a lot of people play.
I also sincerely doubt that some random idiot, completely new to the game, needs to be able to build a fucking titan immediately. Why the fuck would that be necessary, you can't do that in any other fucking game.
If this shit is about fixing the performance issues with docked hull, then this:
Why just not make docked entities go boom instantly, destroying (or not?) blocks around the place where they were docked? With proper animation, and switched off collisions, could look definitely better than 1fps, laggy experience.
Or shadow docks are how you go about fixing it; modular ships don't lag when they're just floating around, only on undocks.
If people are pissed off that modular ship design is stronk, if you don't build them, please shut your fucking mouth? Most of the sugestions in here are blatantly fucking retarded, because the people making them don't understand or care about the problems involved.
Why are you guys ignoring this idea. It seems to me like the easiest solution. It doesn't fix the docked hull issue but it should address people making ships like the Arbalest that I linked to.
As the author of that ship here's why it won't work, along with several other reasons. That ship isn't even modular for the sake of power generation, except the cannon, but to reduce mass cost of support systems.
The game punishes single entity ships in a myriad of dumb ways, power is just one of them, but consider that we have fucking fleets now:
What happens when a 500.000 mass fleet of small ships armed with EMP weapons runs into a 500.000 mass single ship?
The fleet of small ships have a massive power generation bonus and can easily outtage the large ship, which becomes completely unable to do anything. Currently turrets will still work, unless they're also being targetted, but at least turrets can compete. Modular design is how larger ships catches up with fleets of smaller ships. Game should have a ballance between large ships and small ships, not emphasize one of them to ridiculous extremes.
Also keep in mind that surface docking is a planned feature (as far as i remember, maybe correct me on that) and once that comes in you get alll the good old exploits right back, just with surface docking :D Surface docked turrets, surface docked armor, surface docked shields etc etc etc.
Fixing docked power/entities and all this other shit requires two core changes:
- Remove the power bonus and reballance power consumption
- Remove the mass cost for support systems and make them work on linear scales
I wrote a longass post about fixing this shit in detail a while back but nobody cared:
My Stupid Power Mechanics Thesis
As for all the other changes:
Every solution suggested far has been nothing but adding complexities to an already sluggish combat system with zero depth.
People keep complaining about complexity in this game, but this approach is what causes nonsensical complexity. First we had power system with reactor lines, but that couldn't be allowed to continue on forever, so softcab was added. Then that wasn't good enough for big ships, people were using docked reactors, so the cap was raised. That didn't fix anything so auxilliary power was added. That didn't fix anything so people are still using docked entities, what will the next rule be?
Refusing to go back and rework bad mechanics instead of just piling on arbitrary rule after rule trying to catch every exploit is how you get nonsensically overcomplicated design.
A lot of yammering about spilt milk, docked hull is handy in a competition when all ships are restricted to a reasonable size and fighting at equal odds. Calling anything and everything an exploit seems to be the default nowadays. If the game allows it under vanilla circumstances and no configs were changed to accommodate the build requirements during construction.
Its a beneficial use of ingame mechanic
Maybe if shine would get their fingers out of a space whale butthole and fix the issues in the game that have been there for years, there wouldn't be so many "exploits" around.
The whole point of the 2 mil cap for power is to keep ships from getting exponentially more powerful. If you can just plop down more entities that can still run at max efficiency, that is essentially free power with only drawback being extra weight. You gain all this extra fire power and it also protects the hull since shots to the battery and turret don't effect the block hp of the main ship. I can just see some crazy huge titan with large turrets and docked hull all over it having an obscene amount of firepower. If the ship ever goes down then so does the server. It seems cool but its the kinda stuff that makes people stop playing."
The point of the 2mil cap is that schine are fucking idiots, and removing the powerbonus would stop all this nonsense once and for all. I'm sure this all makes a lot of sense when comparing single entity ships to modular ones, but compare both ships TO FLEETS. Fleets of identical mass would utterly fucking annihilate large ships, so what is the point of large ships then?
As has allready been pointed out, modular ships DON'T LAG WHEN THEY AREN'T DYING. Adress the fucking issue, the lag, if that's what your problem is.