Is precise angle control possible?

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    I am new noob here, so bare with me posting into GD instead of "Logic" subforum, as well as this question may been asked already.

    I've been thinking if there is a way to make an angle less than 45 degrees?
    Why: I want to make smooth ring station, made out of similar segments, docked to each other at a small degree.

    Is the idea/mechanic possible? The only thing coming to my head (I've never done rails before, last time I've played before they were introduced) is to rotate a 45 degree block on a small speed and turn it off half-way through. Will that create a smaller angle, or block will still rotate untill it is 45 deg. even without logic input? (I guess this will actually happen).
     
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    I am guessing you know that by connecting 8 activation blocks to a rail rotator will give you options for rotating anything on it for 45 degrees,each activator you activate will give you additional 45 degrees of rotation,so 1/8 45° ,2/8 90° ,3/8 135° ,4/8 180° ,etc.
    but I have no idea (never tried) to stop a rail with a speed controller in the middle of rotation
     
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    I am guessing you know that by connecting 8 activation blocks to a rail rotator will give you options for rotating anything on it for 45 degrees,each activator you activate will give you additional 45 degrees of rotation,so 1/8 45° ,2/8 90° ,3/8 135° ,4/8 180° ,etc.
    but I have no idea (never tried) to stop a rail with a speed controller in the middle of rotation
    Yes, I watched a tutorial and I know that there are 45*X angles possible. But I need something like, for example, dodecagon (18 degrees I guess)
    [DOUBLEPOST=1452298673,1452298259][/DOUBLEPOST]I also came up to the idea of opening CAD and making something with angled lines to test, but chance of finding a proection with flat-alined section looks distant now
     

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    but I have no idea (never tried) to stop a rail with a speed controller in the middle of rotation
    FYI It will continue to do what it was doing (at the speed it was doing it) until it reaches the next "step" be it a new rail or position on that rail. Then the speed is updated.
     

    AtraUnam

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    You can make angles less than 45 degrees using turret rotors like so:
    As long as its not go an ai in it a manually rotated object on a turret rotor will stay at the angle you leave it at.
     

    therimmer96

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    As long as its not go an ai in it a manually rotated object on a turret rotor will stay at the angle you leave it at.
    Unless you hit reset turrets in the structure menu
     
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    Well, I don't think that a proper station can be made out of "turrets", as entities don't share most of the resources (I think so, i mean shields and ect)

    And, for instance, turret-type entity can overlap with it's host.
    I guess noone done "ring and smooth" stations out of docks yet because there is no proper solution yet.
     
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    a smaller degree of turning for rail is a confirmed feature in plan under rail improvement, just wait for it
     

    Keptick

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    I am guessing you know that by connecting 8 activation blocks to a rail rotator will give you options for rotating anything on it for 45 degrees,each activator you activate will give you additional 45 degrees of rotation,so 1/8 45° ,2/8 90° ,3/8 135° ,4/8 180° ,etc.
    but I have no idea (never tried) to stop a rail with a speed controller in the middle of rotation
    It keeps going until it reaches the next position. Same with rails, you can't stop something in the middle of a rail block.
     

    jayman38

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    Maybe Manual control could be a secondary function of the rail-control block, to make the rail kind of a poor-man's turret dock, to make attached entities movable by external force part way through a rotation or partway along a rail.

    Secondary use: it would be interesting in adventure maps to be able to push things around as an astronaut.

    I have also seen mechanical clock mechanisms built in StarMade that would benefit from manual, partial-rotation or partial-block movement.