Treefolk
The Clueless
- Joined
- Apr 4, 2017
- Messages
- 20
- Reaction score
- 9
I was actually discussing something along these lines with a buddy tonight. I'd like to see a server that some how managed ship size in such a manner to keep PVP balanced and interesting (whether that's by capping ship mass, enforcing a "factional population system" that tracked and capped the total amount of mass a faction could field (scaling via number of members and systems claimed, this would require something in the back end to actually function) or some other method). My main hurdle getting into PVP involves the lack of meta-game counter-play (both in the tracking/hunting/sneaking game and the simplicity of defenses).
Coupled with this is something needs to be done about homebases, its good that they break the cycle of camping/etc but they act as such a deterrent for PvP that its slightly ridiculous (although there are some funny stories about counter abuse I've tripped across). As with many other games, this is a small, fast moving, evasive topic to pin down in anyway that makes everyone happy and isn't just a bog of compromise.
Coupled with this is something needs to be done about homebases, its good that they break the cycle of camping/etc but they act as such a deterrent for PvP that its slightly ridiculous (although there are some funny stories about counter abuse I've tripped across). As with many other games, this is a small, fast moving, evasive topic to pin down in anyway that makes everyone happy and isn't just a bog of compromise.