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- Feb 15, 2016
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Request/Goal:
Enable the creation of "protected" areas, without stripping all NPC spawn chances.
Currently:
The entire universe is a free-for-all:
Result of proposed:
Suggested Method:
Integrate a "difficulty" field via /sector_chmod, perhaps just an integer from 0-99.
Correlate sector "difficulty" with AI spawn difficulty. For instance:
Rationale:
While the following suggestion doesn't help with the all/nothing difficulty concern raised above, it may be simply to implement in the short-term. Of course setting this for anything more than a 3x3x3 block of sectors means an NPC spawn chance is basically 0 at all times for players in/near the center. That seems a bit too extreme to me.
Add support for defining "boxes" to /chmod_sector . For instance, the following command could set the same sector mode for sectors 2 2 2, 2 2 1, 2 2 0, 2 1 2, 2 0 2, etc...
Enable the creation of "protected" areas, without stripping all NPC spawn chances.
Currently:
The entire universe is a free-for-all:
- Pirates randomly spawn; a battleship, and two-block ship, both have an equal likelihood of attracting the same pirate waves. This is not a realistic scenario: nothing is gained when large fleets suddenly attack targets incapable of effective defense, anywhere, at any time.
- Some miners don't care for any combat, others are willing to take some risks. Same goes for traders, builders, etc.
Result of proposed:
- Moving away from the boolean yes/no for AI spawn chances.
- Add support for trade/safe/build zones, without completely removing AI wave possibility.
Suggested Method:
Integrate a "difficulty" field via /sector_chmod, perhaps just an integer from 0-99.
Correlate sector "difficulty" with AI spawn difficulty. For instance:
- Sector 2 2 2 has difficulty set at 10, any AI spawn difficulty greater than 10 shall not spawn in this sector.
- Sector 2 2 2 has difficulty set at 10
- Set difficulty for 2 2 1 at 9
- Set 2 2 0 at 8
- 2 2 -1 at 7
- 2 2 -2 at 6
- etc...
Rationale:
- Protected and spawn areas would be far less likely targets of devastating NPC attacks, creating in-effect safer areas for designated areas of space.
- Areas safer from NPC fleets remain at risk of attack via PVP, but at least those attacks require someone's effort, instead of just raw random chance. Attacks are also more likely to be proportional to their target.
While the following suggestion doesn't help with the all/nothing difficulty concern raised above, it may be simply to implement in the short-term. Of course setting this for anything more than a 3x3x3 block of sectors means an NPC spawn chance is basically 0 at all times for players in/near the center. That seems a bit too extreme to me.
Add support for defining "boxes" to /chmod_sector . For instance, the following command could set the same sector mode for sectors 2 2 2, 2 2 1, 2 2 0, 2 1 2, 2 0 2, etc...
- /chmod_sector 2 2 2 0 0 0 + peace