- Joined
- Jan 28, 2018
- Messages
- 11
- Reaction score
- 12
Have a table of contents instead of a TL;DR as I want people to fully read through my post before giving it any feedback to clarify any misunderstanding and prevent flaming:
1) Understanding my motivation
2) Explaining my problem
3) Explaining my problem with others' help, or from my perspective, a lack thereof
4) Analogy to why I can't solve this and won't be able to at this rate
5) With the above in mind, this section won't be a flounce
6) Call to Action, or in other words, plz help
It should be an enriching experience, and if it isn't, like food that you don't like when you're full, leave it alone. This text is in red and bold so that I can't be, by the content of this post, entitled, attention-whoring, or flouncing as people will read this far easier than if it was formatted identically. Thanks in advance all the longsuffering individuals who took their time to read and understand this.
1) Understanding my motivation
This game sounded great. From my experience, it is enigmatic, deep, and wide, rich in ways to get resources and things to fight, with the goal to conquer the galaxy with no less than your creations.
The issue with my experience with the gameplay loop is the last part.
2) Explaining my problem
I have always been struggling with voxel building games. They are, from my limited experience and pool of knowledge, impossible to even build a structure vaguely like a reference image, as regardless of whether your mapping the structure out by placing scaffolding or vertices, they're impossible to build properly around. Anything you build looks terribly deflated, with a plain surface that as a result of the scaffolding shape and size cannot be ribbed or decorated without making it look even less structured. The best ships I've built were simply shaped like composites of simple geometric primitives, and anything I've tried, small or big, usually results in an unworkable mess on one or all sides. To prove my, as anyone besides always says about what I say in times like this, extraordinary, unrealistic, catastrophic sounding claim, as all of mine always are, A station I built ages ago, with a ship I gave up on:
Look at that: extremely small size, dinky turrets that couldn't hurt a player, minimal shields, open reactors, a shipyard that can't fit anything above a single salvage drone...
Want more? Two ships I submitted to the dock to at least have in my poor-tfolio.
Why did I submit these? I at least wanted to prove I had any amount of experience building in the game.
Why do I hate them? Both of them are actual cylinders, they have poor systems and chamber selections, they were made fun of time and time again when I showed them as they were and asked for help to make a better one, and the community is tight-knit enough where they probably know who they are, but I forgive them and I can 100% see why they thought it was abhorrent. A couple of people honestly thought they would be great fixer-uppers but they still are thought of by most of the enlightened masses and master shipwrights, or everyone who actually plays this game but me, as a personal embarrassment, a weak scrap of metal and put down.
https://starmadedock.net/content/sword-of-orion-warship.7558/ And its direct precursor https://starmadedock.net/content/big-dipper-cruiser.7554/
3) Explaining my problem with others' help, or from my perspective, a lack thereof
I have asked in the Discord for help, and what it ends up becoming every time is either a brief apprenticeship that starts as soon as it ends, out of frustration with me, confusion of mine, or otherwise, or being told I need to practice more when this is all I know how to do. It is also all I will ever know if I'm told to practice, as all practicing ever helped me with is improving the speed and accuracy of what I already know.
4) Analogy to why I can't solve this and won't be able to at this rate
To elaborate, with a (in the developed world only) universal experience: Could you be asked, on an assignment at school in a math class, to long divide polynomials over and over (something difficult to compare building to) and improve without being taught? With no outside resources to help you beyond the pencil and paper at your desk (analogous in this case to basic tutorials on controls, the in-game shape and line tools, etc), would you ever improve? What if you were being shown the answer key and it showed the correct answer but no work, or the work was written in the wrong order, or you didn't know what it meant?
5) With the above in mind, this section won't be a flounce
So on a world I made right after thinking I already had completely given up, disillusioned with my confidence in building, which I aptly named "vestiges", I decided to make a replica of the Nautilus from 20,000 Leagues Under The Sea. Of course, like most of what I made in this game, it became nearly unworkable, and was very confusing to work around.
With this in mind, here is the reference image I used.
I'm guessing someone's already made one before and it's already flooded through the community hundreds of times over, so don't be bothered if I stole someone else's idea. Because that's just how places like this have always worked, and this game made for people who aren't me, who aren't so much guarding secret knowledge on how to build away from me as some conspiracy as they are just inherently better than me, as people, at this game, or otherwise. I don't know how to enjoy this game anymore without being negative and stressed and leaving far worse than I came in.
6) Call to Action, or in other words, plz help
With all of this, which is likely going to be called a wall of unimportant text, removed by a moderator who thinks it's just going to cause issues (and honestly I fully forgive, far more than I ever would myself, anyone who may sound like my stumbling block in this, because I was my own stumbling block in all this, because of my inhumanly terrible personal permanent flaw that makes me a freak, not knowing immediately when I started playing how to build a flagship the size of a planet, let alone how to get to that point) said, if literally anyone can so much as validate my feelings, share in the experience, and hopefully describe how to get out of it, I would be ever in debt.
An open letter brought to you by Xpertice.
1) Understanding my motivation
2) Explaining my problem
3) Explaining my problem with others' help, or from my perspective, a lack thereof
4) Analogy to why I can't solve this and won't be able to at this rate
5) With the above in mind, this section won't be a flounce
6) Call to Action, or in other words, plz help
It should be an enriching experience, and if it isn't, like food that you don't like when you're full, leave it alone. This text is in red and bold so that I can't be, by the content of this post, entitled, attention-whoring, or flouncing as people will read this far easier than if it was formatted identically. Thanks in advance all the longsuffering individuals who took their time to read and understand this.
1) Understanding my motivation
This game sounded great. From my experience, it is enigmatic, deep, and wide, rich in ways to get resources and things to fight, with the goal to conquer the galaxy with no less than your creations.
The issue with my experience with the gameplay loop is the last part.
2) Explaining my problem
I have always been struggling with voxel building games. They are, from my limited experience and pool of knowledge, impossible to even build a structure vaguely like a reference image, as regardless of whether your mapping the structure out by placing scaffolding or vertices, they're impossible to build properly around. Anything you build looks terribly deflated, with a plain surface that as a result of the scaffolding shape and size cannot be ribbed or decorated without making it look even less structured. The best ships I've built were simply shaped like composites of simple geometric primitives, and anything I've tried, small or big, usually results in an unworkable mess on one or all sides. To prove my, as anyone besides always says about what I say in times like this, extraordinary, unrealistic, catastrophic sounding claim, as all of mine always are, A station I built ages ago, with a ship I gave up on:
Look at that: extremely small size, dinky turrets that couldn't hurt a player, minimal shields, open reactors, a shipyard that can't fit anything above a single salvage drone...
Want more? Two ships I submitted to the dock to at least have in my poor-tfolio.
Why did I submit these? I at least wanted to prove I had any amount of experience building in the game.
Why do I hate them? Both of them are actual cylinders, they have poor systems and chamber selections, they were made fun of time and time again when I showed them as they were and asked for help to make a better one, and the community is tight-knit enough where they probably know who they are, but I forgive them and I can 100% see why they thought it was abhorrent. A couple of people honestly thought they would be great fixer-uppers but they still are thought of by most of the enlightened masses and master shipwrights, or everyone who actually plays this game but me, as a personal embarrassment, a weak scrap of metal and put down.
https://starmadedock.net/content/sword-of-orion-warship.7558/ And its direct precursor https://starmadedock.net/content/big-dipper-cruiser.7554/
3) Explaining my problem with others' help, or from my perspective, a lack thereof
I have asked in the Discord for help, and what it ends up becoming every time is either a brief apprenticeship that starts as soon as it ends, out of frustration with me, confusion of mine, or otherwise, or being told I need to practice more when this is all I know how to do. It is also all I will ever know if I'm told to practice, as all practicing ever helped me with is improving the speed and accuracy of what I already know.
4) Analogy to why I can't solve this and won't be able to at this rate
To elaborate, with a (in the developed world only) universal experience: Could you be asked, on an assignment at school in a math class, to long divide polynomials over and over (something difficult to compare building to) and improve without being taught? With no outside resources to help you beyond the pencil and paper at your desk (analogous in this case to basic tutorials on controls, the in-game shape and line tools, etc), would you ever improve? What if you were being shown the answer key and it showed the correct answer but no work, or the work was written in the wrong order, or you didn't know what it meant?
5) With the above in mind, this section won't be a flounce
So on a world I made right after thinking I already had completely given up, disillusioned with my confidence in building, which I aptly named "vestiges", I decided to make a replica of the Nautilus from 20,000 Leagues Under The Sea. Of course, like most of what I made in this game, it became nearly unworkable, and was very confusing to work around.
With this in mind, here is the reference image I used.
I'm guessing someone's already made one before and it's already flooded through the community hundreds of times over, so don't be bothered if I stole someone else's idea. Because that's just how places like this have always worked, and this game made for people who aren't me, who aren't so much guarding secret knowledge on how to build away from me as some conspiracy as they are just inherently better than me, as people, at this game, or otherwise. I don't know how to enjoy this game anymore without being negative and stressed and leaving far worse than I came in.
6) Call to Action, or in other words, plz help
With all of this, which is likely going to be called a wall of unimportant text, removed by a moderator who thinks it's just going to cause issues (and honestly I fully forgive, far more than I ever would myself, anyone who may sound like my stumbling block in this, because I was my own stumbling block in all this, because of my inhumanly terrible personal permanent flaw that makes me a freak, not knowing immediately when I started playing how to build a flagship the size of a planet, let alone how to get to that point) said, if literally anyone can so much as validate my feelings, share in the experience, and hopefully describe how to get out of it, I would be ever in debt.
An open letter brought to you by Xpertice.