- Joined
- Oct 18, 2015
- Messages
- 76
- Reaction score
- 9
Sounds like you're thinking of Eve online's hull/armor repair systems.I kind of did. :p
Again, make it that it doesn't use as much power or shuts down any systems, or multiplies damage, but it doesn't repair as much as it would with those debuffs. This will allow the repairer to be used in combat, to prevent it from being redundant as well as providing a new fitting to improve ship versatility.
The repair amount will not be fixed either. The amount that's repaired is dependent on the % of mass/blocks that the modules make up. Thus, if a ship wishes to specialize in tank, then they can do so, but it will be at the cost of other system space, thus providing the balance.
To improve hull/armor health and durability we have a defensive effects module that we can use for combat.
Even if a mediocre version of a shipyard, it'd be nice to have something to tide a player, or even a fleet, over until a shipyard is made accessible.