If you have tried making a ship in the recent dev builds you would know that you need extreme distance between the reactor and stabilizers if you want to power anything more than shields and thrusters.
The new shield mechanics forces you to add more regen if you make the shield capacity over a certain size which drains more power infact I made an image that explains the problem:
robertkor
Very neat!. I was curious how the new shields world.
Id still be able to make a new ship though.......regardless but yeah.
Only trick we have no baseline of what ships be fighting what ships at what power. What would cost X resources. So at face value I have lost all clarity on whats BIG and expensive vs what is small and affordable. Not to mention all of this changing in the universe update and weapon update.
Hmm. and am sure the devs still want to optimize sectors based off of the 2KM Cubed.... sector size.
I think stabilizers might be making ships to long? with its current settings? but again my thinking goes back full circle. How big is big. What is small, what is middle ground. How much of what can i get. Soo many questions...
p.s If no one has figured this out. I am a person of logistics, and scalability, reliability and strategic thinking/planning.
So while long dong ships are cool/not cool. I still need to see the rest of the puzzle to get a clear picture on stabs.
They may be bad when viewed from our broken rusty ass glasses. But what about the other updates? that we have yet to see? (weapons/universe/crew/armor get gud?/turret? and so on.....) Trying to balance something based of off current factors when all factors will be/changed plus new ones we have yet to hear about?...just thoughts
Lancake