*In the arms of the angels starts playing*
Every day, millions of newbies are dying. They are being shot, killed, looted, robbed, and thrown into stars. This is why you must donate to this thread today. Please. Save the endangered newbie with a dedicated survival mode.
This survival mode would separate those who just want to build ships and have an easy time from those who want actual, meaningful gameplay. It would be much more difficult, but worth it. It would save the hyper intelligent gray cat with a steady supply of newblets. It would appease the forum warriors who have nothing else to complain about. And most of all, it would be fun as hell.
*In the arms of the angels abruptly stops playing, actual thread begins*
This has been suggested a while ago, but here's my take on things:
Please keep in mind that this will be in a drop down menu thing, the config should not be taken into account here. The whole point of this discussion will be to find the best way to implement a survival mode.
The whole point of survival mode:
To create meaningful, challenging gameplay that is quite difficult but rewarding. Here are some things it needs:
1. Food and oxygen.
This is important. It makes a need for an aeroponics bay where you can grow food, or planetside bases where you can have farms. It isn't micromanaging. It provides an incentive for doing something. Like shooting someone for food. Oxygen, as it is another way to die.
2. Fuel:
http://starmadedock.net/threads/a-m...cing-and-various-play-styles.5130/#post-77372
3. Make a need for planetside bases:
http://starmadedock.net/threads/a-m...n-interactions-and-resource-acquisition.4613/
4. Better player-ship interaction.
Basically, crewability.
http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
http://starmadedock.net/threads/a-manifesto-on-crewability.4329/
This is a really broad subject. You wouldn't be able to enter a core at all in this game mode, instead you'd need a helm block to fly it or whatever. It doesn't really matter how the ship control is implemented, as long as you need to sit down in a place with good visibility and fly the ship. Cameras would have two blocks: Monitors and cameras. You would like a camera to a monitor and it should show what it sees.
Please read the thread on crewability for a better idea on what it is.
5. Create a supply/demand relationship:
Put 1-2 systems called interstellar systems between star systems. These would have nothing in them. However, implement this: http://starmadedock.net/threads/change-ftl-mechanics.3983/ Coupled with crewability, it would make long voyages interesting and peaceful.
Make it so every system has at least one ore that spawns more than all others. Some systems would have 1-2 ores that are plentiful, and some would have 3. The starting system would have all ores evenly spawn. Of course, all systems would still have each ore so a new player could get his shit together but it would provide a surplus of one ore to whoever settles there. With the interstellar space, you would need traders who are willing to traverse those vast distances. When you claim one system it would claim all the interstellar space around it.
6. Moar boarding combat/hacking.
Pretty self explanatory. I think this is already on the way so I won't bother you with it.
7. For SP, randomly generated factions that kill each other. Each faction has unique ships that are put in by the community. What ships you encounter depend on what part of space you are in.
8. Navigational anomalies
9. Shipyards
10. Limit plex storage's, make a docking cargo system where 1 block = 100 in the cargo area.
You'd still have the default game mode and creative mode. So yeah. What do you guys think?
Every day, millions of newbies are dying. They are being shot, killed, looted, robbed, and thrown into stars. This is why you must donate to this thread today. Please. Save the endangered newbie with a dedicated survival mode.
This survival mode would separate those who just want to build ships and have an easy time from those who want actual, meaningful gameplay. It would be much more difficult, but worth it. It would save the hyper intelligent gray cat with a steady supply of newblets. It would appease the forum warriors who have nothing else to complain about. And most of all, it would be fun as hell.
*In the arms of the angels abruptly stops playing, actual thread begins*
This has been suggested a while ago, but here's my take on things:
Please keep in mind that this will be in a drop down menu thing, the config should not be taken into account here. The whole point of this discussion will be to find the best way to implement a survival mode.
The whole point of survival mode:
To create meaningful, challenging gameplay that is quite difficult but rewarding. Here are some things it needs:
1. Food and oxygen.
This is important. It makes a need for an aeroponics bay where you can grow food, or planetside bases where you can have farms. It isn't micromanaging. It provides an incentive for doing something. Like shooting someone for food. Oxygen, as it is another way to die.
2. Fuel:
http://starmadedock.net/threads/a-m...cing-and-various-play-styles.5130/#post-77372
3. Make a need for planetside bases:
http://starmadedock.net/threads/a-m...n-interactions-and-resource-acquisition.4613/
4. Better player-ship interaction.
Basically, crewability.
http://starmadedock.net/threads/save-player-relative-to-ship-upon-logout.1804/
http://starmadedock.net/threads/a-manifesto-on-crewability.4329/
This is a really broad subject. You wouldn't be able to enter a core at all in this game mode, instead you'd need a helm block to fly it or whatever. It doesn't really matter how the ship control is implemented, as long as you need to sit down in a place with good visibility and fly the ship. Cameras would have two blocks: Monitors and cameras. You would like a camera to a monitor and it should show what it sees.
Please read the thread on crewability for a better idea on what it is.
5. Create a supply/demand relationship:
Put 1-2 systems called interstellar systems between star systems. These would have nothing in them. However, implement this: http://starmadedock.net/threads/change-ftl-mechanics.3983/ Coupled with crewability, it would make long voyages interesting and peaceful.
Make it so every system has at least one ore that spawns more than all others. Some systems would have 1-2 ores that are plentiful, and some would have 3. The starting system would have all ores evenly spawn. Of course, all systems would still have each ore so a new player could get his shit together but it would provide a surplus of one ore to whoever settles there. With the interstellar space, you would need traders who are willing to traverse those vast distances. When you claim one system it would claim all the interstellar space around it.
6. Moar boarding combat/hacking.
Pretty self explanatory. I think this is already on the way so I won't bother you with it.
7. For SP, randomly generated factions that kill each other. Each faction has unique ships that are put in by the community. What ships you encounter depend on what part of space you are in.
8. Navigational anomalies
9. Shipyards
10. Limit plex storage's, make a docking cargo system where 1 block = 100 in the cargo area.
You'd still have the default game mode and creative mode. So yeah. What do you guys think?
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