I have surfed through the forums and read a lot about countering doomcubes building. Many people are anxious about that, so why don't make kinda of a large speechroom dedicated to the problem? The problem exists, many solutions are already made and many are on their way. Some of them are just brilliant, like the new systems connections, turning rates recalculation and others. I propose to not ignore the problem and make a special forum section for this discussion or whatever. form it may take.
But first of all, the game designers must answer themselves the main quiestion about the ingame designs. Do they want possible designs to be as variable as possible, or do they want the ship designs to be as smart and realistic as possible? I believe they will have to chose, as there will be always contradiction between complexity/realism and variability.
As for me, I am always voting for difficult gaming experience, forcing the players to struggle and to think. Challenge inspires me. Not the vast uncontrolled possibilities.
Any kind of official game designers' opinion would be appreciated. Are u going to do something with doomcubes, pals?