Newbies in general should have no specific rules to apply to them.
HOWEVER. PvP itself should be handled. Right now, engaging in PvP takes no risk other than losing the single ship you took there. Worst case, you respawn at your invincible homebase safe from any attempt at a retaliation. You only risk losing your satellite bases for system claims, which players usually solve by slapping a faction module on a derelict or planet and calling it a day, the only thing being at risk is the loss of that singular faction module. Swell.
SO. Like many ideas before my post, I also think notorious PvP players should have something to worry about (they like a challenge anyway... let's give them one.)
I propose the following to be implemented:
Each faction (and factionless player) should have a tag, which can have the following values:
- Peaceful
- Freelancer
- Pirate
They would also have a Notoriety value, which could be displayed by everyone and have consequences if it goes too high.
Peaceful setting would grant a 50% bonus to mining in own or allied space, and a 50% transport fee reduction when trading, BUT you lose Peaceful setting the moment you mine in a non-allied player or NPC faction's system (stealing/poaching) or fire at/damage any non-hostile ship, claimed planet or non-derelict station, turning you into a Freelancer. Peaceful factions could serve as miners, traders and service providers (Game arenas, warp gate network, trade network). GAINING EVEN ONE POINT OF NOTORIETY WOULD SET YOUR SETTING TO FREELANCER until all your Notoriety has decayed.
Freelancers wouldn't have an extra mining or trade bonus, but they could fight freely, and their Notoriety won't increase as long as they attack only NPC pirates, Scavenger/Outcast NPC factions, and players with the Pirate tag. As opportunists, they would get 10% more loot from NPC pirate ships. Freelancer factions would make good mercenaries or law enforcers. However, if they'd keep mining in non-allied factions' claimed sectors, or attack NPC Traders, non-hostile Freelancer, or Peaceful factions/players, each time it happens (mining as much as a single block in another faction's space, or hitting the before mentioned factions with any weapon) their Notoriety increases. When Notoriety hits 10, they'd get the Pirate tag.
Pirates are the most notorious players and factions in the galaxy. They would be automatically treating and treated by each non-allied faction as hostile (except Outcasts), and attacking them wouldn't increase the attacker's Notoriety. Pirates wouldn't be able to claim systems, but they could still have their homebase(but its coordinates would only be displayed if someone spotted it), and instead, they would have the claimed system mining bonus by mining in hostile systems. However, that would also come with the drawback that whenever they come into the 2 sector vicinity of a non-allied non-derelict station or ship, the entity that spotted them broadcasts a message serverwide:
[###WARNING! A PIRATE HAS BEEN SPOTTED IN THE VICINITY OF EntityName IN SECTOR X-Y-Z###]
inviting the Freelancers to go for a pirate hunt, though only giving the approximate position (the message would only contain the spotter's coordinates, not the pirate's) and no names.
The most notorious factions and players would also gain a bounty of 100000 credits per point of Notoriety, that would automatically go to the player scoring a kill against them, further encouraging pirate hunting (top 10 players/faction members every server)
Notoriety decays over time - by 1 point every 24 hours of server uptime (server restarts would not reset Notoriety, only universe wipes)
Notoriety would increase for performing the following actions:
- Hitting a non-hostile NPC ship or station with any weapon or drain beam(incl. warheads): 1 point (can only increase once every 10 seconds)
- Hitting an unclaimed derelict station or planet with any weapon or salvage beam(incl. warheads): 1 point (Peaceful setting only)
- Hitting a non-hostile or Peaceful player controlled/player factioned ship or station or any entity on its docking chain(incl. warheads): 2 points (can only increase once every 10 seconds)
- Mining in an NPC faction's claimed system: 1 point (can increase once every 60 seconds)
- Mining in a non-allied player faction's claimed system: 1 point (can increase once every 30 seconds)
- Blowing up a planet in any space except your own: 10 points