- Joined
- Aug 10, 2013
- Messages
- 290
- Reaction score
- 367
Here's something definitive then;
Clipping a bunch of entities into one another causes lag.
Building/ Spawning stuff that causes lag are generally against most server's rules. I've seen some good admins who actually went around and checked up on stuff that caused lag; Yes, the logs show it.
With the rule system in place, perhaps ever-vigilant automation is not too far.
A pity that creating half-block thick sliding doors that recess into half block gaps, along with a number of other minor non-malicious tricks is also clipping.
What's happening with Beam+Beam weapons are, dishonorable players aside, partially Schema&Co's fault.
They've created a weapon that was unfit for normal use, yet ripe for exploiting.
At least the Quickfire team fixed that.
Clipping a bunch of entities into one another causes lag.
Building/ Spawning stuff that causes lag are generally against most server's rules. I've seen some good admins who actually went around and checked up on stuff that caused lag; Yes, the logs show it.
With the rule system in place, perhaps ever-vigilant automation is not too far.
A pity that creating half-block thick sliding doors that recess into half block gaps, along with a number of other minor non-malicious tricks is also clipping.
What's happening with Beam+Beam weapons are, dishonorable players aside, partially Schema&Co's fault.
They've created a weapon that was unfit for normal use, yet ripe for exploiting.
At least the Quickfire team fixed that.