- Joined
- Sep 25, 2016
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I'm currently in the process of building a 3km (100m block) ship and im theorizing the turrets before I start on them but im relatively new to Starmade and pvp so I need some help here.
The goals this system needs to achieve are as follow;
-Must be able to hit targets from the other side of the sector (in case they are trying to out range me)
-Has capability to completely lower shields/armor/structure without self firing (rotational will be non existent)
-Able to shoot all angles around the ship (need designs for this, maybe have them floating beside the ship?
-Also need a wepon system to self fire in case turrets bug out or something goes wrong. Only option here is missile/missile/X without having to aim.
To make the guidelines of what I need, the format in order from start of the fight to finish is;
1. Opening shield drain Turrets, both long and short range.
2. Turrets to keep shields from recharging quick
3. Turrets to destroy armor as fast as possible
4. Turrets to deal as much structural dmg as possible
5. Turrets that finally hit vital systems and core as efficiently as possible.
The goals this system needs to achieve are as follow;
-Must be able to hit targets from the other side of the sector (in case they are trying to out range me)
-Has capability to completely lower shields/armor/structure without self firing (rotational will be non existent)
-Able to shoot all angles around the ship (need designs for this, maybe have them floating beside the ship?
-Also need a wepon system to self fire in case turrets bug out or something goes wrong. Only option here is missile/missile/X without having to aim.
To make the guidelines of what I need, the format in order from start of the fight to finish is;
1. Opening shield drain Turrets, both long and short range.
2. Turrets to keep shields from recharging quick
3. Turrets to destroy armor as fast as possible
4. Turrets to deal as much structural dmg as possible
5. Turrets that finally hit vital systems and core as efficiently as possible.