Have Weapon Computers Output a Logic Signal When Firing

    Joined
    Sep 15, 2013
    Messages
    267
    Reaction score
    63
    Pretty self explanatory really
    It would allow combo weapons of a sort to be built, as well as having lighting effects triggered by weapons firing.
    There could be a checkbox to check for whether you want it to output a logic signal or not.
     
    Joined
    Aug 30, 2013
    Messages
    1,744
    Reaction score
    323
    Agree, like for you. This would be great, so maybe this might hook up to a sound block in the future. (Speehs Engeeneez has it and it's awesome!)

    What about a different signal for fails? I need more hatred to do that...(joke)
     
    Joined
    Aug 25, 2014
    Messages
    29
    Reaction score
    52
    • Purchased!
    Adding signals to a lot of systems would be nice.

    Like shields when they get hit, or power when it gets low.
     

    Ithirahad

    Arana'Aethi
    Joined
    Nov 14, 2013
    Messages
    4,150
    Reaction score
    1,330
    • Purchased!
    • Top Forum Contributor
    • Legacy Citizen 8
    Adding signals to a lot of systems would be nice.

    Like shields when they get hit, or power when it gets low.
    Yeah; then we could make some kind of automatic "battle mode" visual or blast doors...
     
    Joined
    Jul 20, 2013
    Messages
    603
    Reaction score
    203
    • Legacy Citizen 2
    • Community Content - Bronze 2
    • Purchased!
    +1

    Would make missile salvo shutters possible too. And other cool things.
     

    Lecic

    Convicted Lancake Abuser
    Joined
    Apr 14, 2013
    Messages
    5,115
    Reaction score
    1,229
    • Thinking Positive Gold
    • Purchased!
    • Legacy Citizen 11
    You could do things like make burst firing weapons, trigger lighting effects and doors (imagine a cannon with a glowing bar down the side that charges up as it reloads, or a missile system that opens doors to release missiles, then closes) and other things.

    If you could do things like detect if you're in combat (combat regen active), you could have flashing emergency lights and have blast doors close on the windows.
     
    Joined
    Aug 25, 2014
    Messages
    29
    Reaction score
    52
    • Purchased!
    Ships would become so much more dynamic and feel like they have more of an AI
     
    Joined
    Apr 2, 2015
    Messages
    1
    Reaction score
    0
    Hello, yes I'm new but after reading this post, and the one made by Mariux, I've come up with a way to make this work and not break the current master/slave system.
    We could have it so that linking CPUs directly into one another will always produce the appropriate master/slave system combo, however to make one CPU activated by another you need to link them through an activation-module first.
    Ex:
    D-Beam<AM<Cannon

    The cannon is first in the link, when it fires it triggers the activation-module(AM) which then triggers the Damage-Beam(D-Beam), but a D-Beam connected directly to the cannon will still apply the usual range boost effect.
    This way we can have the logic triggering CPUs and keep the master/slave system in tact.

    In short, connected CPUs will run a check for another CPU, if the other is found the master/slave system is used, if not it'll instead default to triggering logic on a successful firing.

    Sorry for the text wall.
     

    Valiant70

    That crazy cyborg
    Joined
    Oct 27, 2013
    Messages
    2,189
    Reaction score
    1,168
    • Thinking Positive
    • Purchased!
    • Legacy Citizen 4
    Pretty self explanatory really
    It would allow combo weapons of a sort to be built, as well as having lighting effects triggered by weapons firing.
    There could be a checkbox to check for whether you want it to output a logic signal or not.
    I want this. I want this now.

    I've been thinking about combining multiple beams into one "hyper beam" array that siphons shields and power and slows/stops the target at the same time. When the shields fall, torpedoes away! The only problem is, I can't fire all those beams at once. With logic linking like this, I could.