This is a repost of a thread I posted on the old sites forums quite a long while back.
Original thread can be found here:
http://oldsite.star-made.org/conten...-buildingcustomisation-other-decorative-items
Anyway, looks like some people listened, as it seems people are asking the same question, and the devs are looking into it.
The recent Q&A had this question in it:
Q&A Question: I expect, and hope, that we'll have more variety for handheld weapons in the future, but what I was wondering is if they'll ever become semi-customizable, or even fully customizable? Like, there's a workshop block that you enter and create a weapon(within reasonable size parameters) just like you would make a ship.
Schine Team Answer: We are looking into a system that would work similar to the ship building, but I can’t confirm it yet.
Ive included a list at the bottom of this post to clearly indicate the most fitting things to come out of the discussion, and hilight my ideas within that.
My original post, which includes other ideas related to this possibility:
"
Handheld weapon modular building/customisation (Other decorative items)
What im proposing would hopefully fit in with the currently in production handheld weapon systems.
The idea would be to have a modular voxel building system (identical to the ship building) that would enable you to build and customise your own weapon models. The system would be theoretically easy to implement on the pre-existing system, as it would use all of the same textures as the ships do. You could even use the same weapons systems.
The thought rather selfishly stemmed from the immediate desire to have a gun that looked like boba fetts rifle. I immediately thought of a similar system in the voxel based game 'Cube World', wherein you can add to and customise weapons to look unique.
I have since discussed it with community members from the thunderdome server, and thought the best way to use such a system would perhaps be to include a weapons building workstation block, which you could place a gun base(core) into, then enter it and be thrown into a 3D build room where you could build your gun just like you would build a ship.
You could potentially add more to the system, such as the need to have ammunition of some sort rather than just energy (especially for missiles, which I think could do with being limited by ammunition for ships too). Pulse weapons as recently added would lend themselves to being used to freeze enemies in place.
Im fairly passionate about the idea, as I think it would add a lot more to the versatility, as well as adding another element for players on servers to use for trade.
(Side note: I know that there may be concerns for graphical rendering of more objects, but I feel that the resource usage would be well worth the new and interesting functionality, especially when the systems for building are already in place.)
Expansions and other uses (Please Read): The system could lend well to other custom items, such as placable furniture. Imagine the amazing ships that could be built using custom decorative chairs and other misc furniture, radar dishes/antennae, weapons array decoration, custom doors, portholes/window decoration, panelling/control areas/buttons, paintings/pixelartwork, custom lightsources ETC.
Decorative items would be added as a named item and textured using the same textures as the main blocks. They could then be placed like a normal item and the "core" block of it could act as the anchor point in the center bottom.
Again, these custom decorations would add in multiple new opportunities for trade of unique items.
Decoration ships:
Furthering this system, you could build tiny models of your own ships as decorations. You could extend this to blueprints, for instance, the physical model of your ship acts as a physical blueprint for that ship, which could then be traded with somebody. Additionally, they could be used as kill trophies; If you destroy a ship, you get a small model of it for display!
Programming and resource cost considerations:
This system would be relatively simple to implement, and could potentially massively save on work load. With the number of suggestions and requests for decorative items, it would save a huge amount of time on the developers part, given that you would be handing the creation of such decorative items over to the community.
Not only would there be no need to build new models, but there would be no need to texture them and no need to add in new collision bounds for them. While they would have no functionality other than being decorative, they would infinitely add to the variety of creations, and what people could do.
There would be resource and loading configuration concerns perhaps, but this shouldnt be any more of a problem than loading in a ship would be.
Thanks for taking your time to read the idea!
"
My other reposted idea:
http://starmadedock.net/threads/res...ollection-systems-repost-from-old-forums.831/
Cheers.
List of proposals:
Original thread can be found here:
http://oldsite.star-made.org/conten...-buildingcustomisation-other-decorative-items
Anyway, looks like some people listened, as it seems people are asking the same question, and the devs are looking into it.
The recent Q&A had this question in it:
Q&A Question: I expect, and hope, that we'll have more variety for handheld weapons in the future, but what I was wondering is if they'll ever become semi-customizable, or even fully customizable? Like, there's a workshop block that you enter and create a weapon(within reasonable size parameters) just like you would make a ship.
Schine Team Answer: We are looking into a system that would work similar to the ship building, but I can’t confirm it yet.
Ive included a list at the bottom of this post to clearly indicate the most fitting things to come out of the discussion, and hilight my ideas within that.
My original post, which includes other ideas related to this possibility:
"
Handheld weapon modular building/customisation (Other decorative items)
What im proposing would hopefully fit in with the currently in production handheld weapon systems.
The idea would be to have a modular voxel building system (identical to the ship building) that would enable you to build and customise your own weapon models. The system would be theoretically easy to implement on the pre-existing system, as it would use all of the same textures as the ships do. You could even use the same weapons systems.
The thought rather selfishly stemmed from the immediate desire to have a gun that looked like boba fetts rifle. I immediately thought of a similar system in the voxel based game 'Cube World', wherein you can add to and customise weapons to look unique.
I have since discussed it with community members from the thunderdome server, and thought the best way to use such a system would perhaps be to include a weapons building workstation block, which you could place a gun base(core) into, then enter it and be thrown into a 3D build room where you could build your gun just like you would build a ship.
You could potentially add more to the system, such as the need to have ammunition of some sort rather than just energy (especially for missiles, which I think could do with being limited by ammunition for ships too). Pulse weapons as recently added would lend themselves to being used to freeze enemies in place.
Im fairly passionate about the idea, as I think it would add a lot more to the versatility, as well as adding another element for players on servers to use for trade.
(Side note: I know that there may be concerns for graphical rendering of more objects, but I feel that the resource usage would be well worth the new and interesting functionality, especially when the systems for building are already in place.)
Expansions and other uses (Please Read): The system could lend well to other custom items, such as placable furniture. Imagine the amazing ships that could be built using custom decorative chairs and other misc furniture, radar dishes/antennae, weapons array decoration, custom doors, portholes/window decoration, panelling/control areas/buttons, paintings/pixelartwork, custom lightsources ETC.
Decorative items would be added as a named item and textured using the same textures as the main blocks. They could then be placed like a normal item and the "core" block of it could act as the anchor point in the center bottom.
Again, these custom decorations would add in multiple new opportunities for trade of unique items.
Decoration ships:
Furthering this system, you could build tiny models of your own ships as decorations. You could extend this to blueprints, for instance, the physical model of your ship acts as a physical blueprint for that ship, which could then be traded with somebody. Additionally, they could be used as kill trophies; If you destroy a ship, you get a small model of it for display!
Programming and resource cost considerations:
This system would be relatively simple to implement, and could potentially massively save on work load. With the number of suggestions and requests for decorative items, it would save a huge amount of time on the developers part, given that you would be handing the creation of such decorative items over to the community.
Not only would there be no need to build new models, but there would be no need to texture them and no need to add in new collision bounds for them. While they would have no functionality other than being decorative, they would infinitely add to the variety of creations, and what people could do.
There would be resource and loading configuration concerns perhaps, but this shouldnt be any more of a problem than loading in a ship would be.
Thanks for taking your time to read the idea!
"
My other reposted idea:
http://starmadedock.net/threads/res...ollection-systems-repost-from-old-forums.831/
Cheers.
List of proposals:
General:
- Voxel based micro editing for various applications
- Weapons
- Decorations
- Mini vehicles (drones)
- Mini ship models
- Other applications: Gear? backpacks/jet packs etc.
- Workshop block/s to support the creation of above things
- code could also be used in creating the ship yards
- expandable system that could be used for various other things.
- System reuses ship building blocks to save on asset duplication and memory
- using pre existing methods saves code
- 3D 'build room'
- Boost to potential creative play - sub section to blueprints for weapons/decorations
- Possibility to use micro blocks in planned logic based systems
Weapons:
- Possible additions to support weapon creation
- 'types' of weapon to determine position in relation to dave
- Rocket launcher
- rifle (pulse, AMC, phase/beam)
- pistol
- etc
- possible character preview to show you how it looks
- multiple weapon CPUs = multiple fire modes/underslung weapons
- possible pre built examples/guides
- possible optics. Use cockpit to assign right click view?
- possible new "ammo/storage" blocks (could also be used for ships)
- Rockets in particular - Attach box to CPU to supply
- Possibility for factory addition: creation of ammo gives need to manufacture
- possibility for a similar system to manage other resources later on, such as attaching a box to salvage beams to collect resources into them.
- 'types' of weapon to determine position in relation to dave
- Position of actual weapon block would help correct the issue with laser point of origin. Lasers could now originate from the weapon blocks
- Boba fetts blaster plz
- Weapon creation limitations (balance)
- Limited number of weapon blocks eg:
- 3 rockets in launcher
- 10 amc in pistol
- 30 amc in rifle
- etc
- limited area to be used eg:
- 10 micro blocks long for pistol
- 30 for rifle
- 50 for rocket launcher
- etc
- alternatively, rendered versions are scaled, so regardless of how many blocks are used, the model will always appear within a certain boundary. Limits needed of course.
- length of weapon block determines speed, but shorter determines accuracy
- more block length = more speed less power
- thicker and more powerful weapon = more spread more power
- rockets would have slow shooting speed by default, but high power
- lots of lasers = more spread, more power
- less lasers = less power, more accuracy
- similar to current system for ships with some possible tweaks
- more block length = more speed less power
- Limited number of weapon blocks eg:
Decorations:
Programming resource consideration:
User Syleiel posted the perfect examples with regards to weapons creation, though these could be applied to all suggestions:
http://imageshack.com/a/img834/7905/hvyt.jpg
http://imageshack.com/a/img842/4179/6s0x.png
http://imageshack.com/a/img835/4472/qzkj.png
http://imageshack.com/a/img842/6464/p81x8.jpg
- Possible to build 'parts' in workshop
- arm, legs, back of a chair
- control panels and wiring
- radar dishes and other external
- pixel art
- etc
- multiple new trading possibilites
- ship trophies
- destroy a ship -> get given a trophy model of it in small scale
- could be extended so that these small scale models are used as projections on a holo table when building in planned ship yards. (holograms too?)
- micro blocks would perhaps be 30x30x30 to one normal game cube, or something similar
- possible ability to assign how many micro blocks you want within a 1 cube space i.e. 3x3x3 up to 100x100x100?
Programming resource consideration:
- no need for new assets, supports existing models/blocks
- as previously mentioned, reuse of existing methods means less new code
- each decoration sub block can be rendered as one block (possibly no need to calculate hitboxes of complex areas?)
- decoration over function - no need to create chairs, panels etc... community driven content creation
- its a given that it will eat up some resources, but some compromise is more than acceptable given how much freedom this would add to the game. Boosts creativity
- items could be created, saved, and spawned as one entity
User Syleiel posted the perfect examples with regards to weapons creation, though these could be applied to all suggestions:
http://imageshack.com/a/img834/7905/hvyt.jpg
http://imageshack.com/a/img842/4179/6s0x.png
http://imageshack.com/a/img835/4472/qzkj.png
http://imageshack.com/a/img842/6464/p81x8.jpg
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