- Joined
- Jun 26, 2013
- Messages
- 18
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After playing Star Wars: Empire at War, I learned of Star Wars technology created to prevent enemy ships from entering hyperspace (which as I will refer to sector jumping as).
Considering how PvP wars could unfold in this game, I believe such technology could become very useful for eliminating important enemies.
Idea 1: Activating the generator could simply create a large area of effect, in which any jumping ships would be taken out of hyperspace automatically. Fast ships could easily escape the generator and make the jump. More generator blocks: larger area.
Idea 2: The generator could be used to manually "toggle" the blocking of specific ships. Power would then be drained based on distance, movement and ship size. More generator blocks: Higher max range.
Additional idea: A waypoint could be used to reveal the location of the generator.
Pros:
>Can prevent hit-and-run attacks
>Can stop important targets from fleeing
>Can be used to set up a blockade
Cons:
>Large power usage
>Faster ships can outrun generating ships, and should have no trouble escaping generating stations.
>The user may be painting a target on their head.
Random scenarios where this could be used:
Pirates/pirate factions could ambush enemies with (initially) cloaked ships.
Enemies could be fooled to attack, only to be trapped and be overwhelmed by the target's true firepower.
Convoys (if added) could trap attackers until reinforcements arrive.
Star Wars GWG information: http://starwars.wikia.com/wiki/Gravity_well_projector
Considering how PvP wars could unfold in this game, I believe such technology could become very useful for eliminating important enemies.
Idea 1: Activating the generator could simply create a large area of effect, in which any jumping ships would be taken out of hyperspace automatically. Fast ships could easily escape the generator and make the jump. More generator blocks: larger area.
Idea 2: The generator could be used to manually "toggle" the blocking of specific ships. Power would then be drained based on distance, movement and ship size. More generator blocks: Higher max range.
Additional idea: A waypoint could be used to reveal the location of the generator.
Pros:
>Can prevent hit-and-run attacks
>Can stop important targets from fleeing
>Can be used to set up a blockade
Cons:
>Large power usage
>Faster ships can outrun generating ships, and should have no trouble escaping generating stations.
>The user may be painting a target on their head.
Random scenarios where this could be used:
Pirates/pirate factions could ambush enemies with (initially) cloaked ships.
Enemies could be fooled to attack, only to be trapped and be overwhelmed by the target's true firepower.
Convoys (if added) could trap attackers until reinforcements arrive.
Star Wars GWG information: http://starwars.wikia.com/wiki/Gravity_well_projector