- Joined
- Feb 15, 2014
- Messages
- 110
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- 7
There is a graphics glitch wwith tetra and penta blocks in a certain orientation.
In the picture, forward/positive Z axis is to the lefft, as indicated by the arrow. The camera is pointed slightly up in the direction of the positive x and y axis (as indicated by the block preview). The system's sun is low and to the right, to the right and behind the ship. "4 o'clock low".
To the left is a bevelled corner section where pentas and tetra are combined to produce a very nice and smooth surface, On the right side, is the exact same bevelled surface, with properly rotated blocks (even in symmetry mode) and you can see that graphicaly the penta and tetras don't produce the same kind of surface as the one on the left. The penta blocks have some kind of graphics glitch in this orientation so it looks like the penta block isn't even there and you can look up at the bottom of the tetra piece. Every place on the ship where the tetra and penta blocks are oriented like this, you get the same graphics glitch.
So, facing to the rear (negative z), whenever the penta/tetra block combination produces a bevelled surface that runs from the top left to bottom right in a diagonal direction, and the bevel faces forward, this graphics glitch is produced.
In the picture, forward/positive Z axis is to the lefft, as indicated by the arrow. The camera is pointed slightly up in the direction of the positive x and y axis (as indicated by the block preview). The system's sun is low and to the right, to the right and behind the ship. "4 o'clock low".
To the left is a bevelled corner section where pentas and tetra are combined to produce a very nice and smooth surface, On the right side, is the exact same bevelled surface, with properly rotated blocks (even in symmetry mode) and you can see that graphicaly the penta and tetras don't produce the same kind of surface as the one on the left. The penta blocks have some kind of graphics glitch in this orientation so it looks like the penta block isn't even there and you can look up at the bottom of the tetra piece. Every place on the ship where the tetra and penta blocks are oriented like this, you get the same graphics glitch.
So, facing to the rear (negative z), whenever the penta/tetra block combination produces a bevelled surface that runs from the top left to bottom right in a diagonal direction, and the bevel faces forward, this graphics glitch is produced.