Game crashes on native java builds launched from Steam when loading any world with the error message ResourceException: data/./textures/block/ at roughly 29% loaded.
Retrying leads to multiple NullPointerException: null and GLException: GL_STACK_OVERFLOW: modelstack-sizes: proj: 4, model: 6, but the game continues to load one frame at a time and eventually loads into a still frame of the game world.
JREs tried: (Versions 6 through 8)
* Bundled
* Oracle
* OpenJDK
Game crashes on Wine emulated java builds launched from windows version of Steam when loading the main menu on the error GLException: GL_OUT_OF_MEMORY, retrying causes java to crash.
Game has been reinstalled multiple times. Attempted the forced download multiple times. I have NVidia proprietary drivers installed. I have 32-bit OpenGL libraries multiarch installed.
System specs:
OS: Debian Sid
Kernel: x86_64 Linux 4.6.0-1-amd64
Shell: csh (Astron)
Resolution: 3840x1080
DE: Gnome
WM: GNOME Shell
CPU: Intel Core i7-3610QM CPU @ 3.3GHz
GPU: GeForce GTX 670M/PCIe/SSE2
RAM: 7947MiB
Retrying leads to multiple NullPointerException: null and GLException: GL_STACK_OVERFLOW: modelstack-sizes: proj: 4, model: 6, but the game continues to load one frame at a time and eventually loads into a still frame of the game world.
JREs tried: (Versions 6 through 8)
* Bundled
* Oracle
* OpenJDK
Game crashes on Wine emulated java builds launched from windows version of Steam when loading the main menu on the error GLException: GL_OUT_OF_MEMORY, retrying causes java to crash.
Game has been reinstalled multiple times. Attempted the forced download multiple times. I have NVidia proprietary drivers installed. I have 32-bit OpenGL libraries multiarch installed.
System specs:
OS: Debian Sid
Kernel: x86_64 Linux 4.6.0-1-amd64
Shell: csh (Astron)
Resolution: 3840x1080
DE: Gnome
WM: GNOME Shell
CPU: Intel Core i7-3610QM CPU @ 3.3GHz
GPU: GeForce GTX 670M/PCIe/SSE2
RAM: 7947MiB
Last edited: