Sounds and awful lot like space engineers. Are you proposing that we create construction vessels, before we place space station blueprints? That's another hurdle for a player to get over. I'm not sure we want to complicate the process, which in itself can already be quite a task for a new player who wants another full station. I could easily imagine a building process. Stations should certainly not appear instantly. Something similar to the shipyard build mechanic could find use here.
Ooh! Ooh! This was from my first post and first thread ever. Seems so long ago...
Anyway, this is what I had though of(I copy pasted because it's my own work, it's from my: ... ): ...
Hmm...
I lost it somehow. AI ideas thread. Whatever.
My idea was that astrotech would place blocks(only place in empty spaces) according to the design of the ship in the shipcore. Blueprints would only require a core and you would "repair" them up to make them. Stations would work the same way.
Astrotech beams would find the ship blueprint as a hologram(like in the shipyard), set that as the ship(in it's aim/hit hitbox. This wouldn't be seen by the player at all)'s hitbox, and any blocks already placed on the ship it would count as not there in it's aiming hitbox. Yes, this would mean a lot of times you would see them seemingly firing through blocks, but it would work so well with it's peircing ability and how it could work ok with AI.
The catch would be, the astrotech would place blocks from it's storage(think a reverse salvager) at
one hp. Full armor, because that's not repairable, but the hitpoints would be one. Once all blocks of the design were placed(in that row with logic or manual fire, in the design in AI's hands), the astrotech would start healing blocks back up to full health.
Risk and reward for mobile repair system, but it can take time and leaves a ton of really weak blocks sitting around until done. Bonus because it looks awsome as a "scab" or "scar" on the ship.
My 20 so lines. Take what you want out of it.