With fleets being the primary focus of Starmade right now I think some time needs to be set aside to look into other aspects that directly affect fleets. This being shipyards and repair mechanics. Currently the shipyard has a lot of bugs that plague it which prevents a good number of players from even using them. A good storage system and blueprints is the far superior option so fixing these bugs should take high priority as well.
Repair mechanics: It's reasonable to assume fleet combat will result in heavy loses and damaged ships, we need to be able to conveniently repair ships that are not destroyed and replace those that were. Shipyards should be the primary option for replacing ships and the astrotechno beam should be overhauled as a full repair mechanic. Astro beams should also be capable of building ships as well as an alternative to shipyards. Ships themselves will have to be able to store a copy of either the blueprint or the design for both systems to operate smoothly.
Shipyards
Repair mechanics: It's reasonable to assume fleet combat will result in heavy loses and damaged ships, we need to be able to conveniently repair ships that are not destroyed and replace those that were. Shipyards should be the primary option for replacing ships and the astrotechno beam should be overhauled as a full repair mechanic. Astro beams should also be capable of building ships as well as an alternative to shipyards. Ships themselves will have to be able to store a copy of either the blueprint or the design for both systems to operate smoothly.
Shipyards
Automation: Shipyards can automatically build ships assuming supplies are available. A logic signal to the computer with no ship docked will tell the ship to build, if a damaged ship is docked (doesn't match stored design) it will repair that ship. Once a ship is completed a logic signal to the shipyard computer will un-dock it.
Core Anchor: The core anchor should be removed or capable of automatically moving to accommodate ships of different sizes. Perhaps rail dockers could be linked to shipyards providing a path in and out of the shipyard.
Repair: The current repair mechanic is a little lacking as it is little more than deconstruct and rebuild. This subjects built ships to the shipyard bugs as well as having the side effect of emptying storage. This should be fixed so it only repairs damaged blocks, replaces lost ones and refills Armor HP.
On ships: Shipyards should be allowed on ships. The mass of cargo is already a good balancing factor as storing a lot of resources needed to build ships will take up a lot of room and add a lot of mass. The ship should not be able to move while using the shipyard and the shipyard should stop all actions if the ship is under attack as two more balancing factors. This would allow carries to rebuild and repair their own fighters as well as allowing full mobile shipyards. Additional balancing factors should be discussed.
Astrotechno BeamCore Anchor: The core anchor should be removed or capable of automatically moving to accommodate ships of different sizes. Perhaps rail dockers could be linked to shipyards providing a path in and out of the shipyard.
Repair: The current repair mechanic is a little lacking as it is little more than deconstruct and rebuild. This subjects built ships to the shipyard bugs as well as having the side effect of emptying storage. This should be fixed so it only repairs damaged blocks, replaces lost ones and refills Armor HP.
On ships: Shipyards should be allowed on ships. The mass of cargo is already a good balancing factor as storing a lot of resources needed to build ships will take up a lot of room and add a lot of mass. The ship should not be able to move while using the shipyard and the shipyard should stop all actions if the ship is under attack as two more balancing factors. This would allow carries to rebuild and repair their own fighters as well as allowing full mobile shipyards. Additional balancing factors should be discussed.
Repair: Astrotechno beams should be able to not only repair any damage done to a ship but replace blocks using on board storage. Required material storage space and added mass is a good balance factor. Speed of blocks placed could keep shipyards as a preferable repair option. These should also slowly refill Armor HP
Building: Using construction ships as an alternative method to building ships. I'm not a fan of the *poof* *giant ship/station* nature of blueprint items so having astrotechs being able to build ships and stations would be the final nail in the blueprint coffin needed. Of course there would have to be some downsides such as being less efficient to keep shipyards the primary method for building ships.
Building: Using construction ships as an alternative method to building ships. I'm not a fan of the *poof* *giant ship/station* nature of blueprint items so having astrotechs being able to build ships and stations would be the final nail in the blueprint coffin needed. Of course there would have to be some downsides such as being less efficient to keep shipyards the primary method for building ships.