- Joined
- Dec 29, 2014
- Messages
- 459
- Reaction score
- 269
I think a lot of the game's trading problems can be solved by simply adding 1 block to the game:
Factory Optimizer
So you get linear growth in extra items made but exponential growth in the time it takes to produce those items, making you get more items for the same materials but the factory becomes slower. You can add factory enhancers to raise the number of items, processing millions of items per cycle, but cycle taking a real life week.
What this would mean is you end up with large specialized stations that handle a single recipe, like a sertise refinery, with each faction wanting to optimize a select few recipes.
This creates the incentive for trading: Faction A may be older than Faction B and have large efficient sertise + shield capacitor factories, but Faction B instead specializes in hylat + cannon barrels. Both factions now benefit from trading with each other; if they are at 200% output per input A can trade all its hylat to B and still get 150% output, while B keeps 50%.
The slowdown in speed is necessary to limit market dominance by a single faction: At some point you reach a limit to how fast you can process materials; 1.000.000 ores may be a lot, but a server with multiple factions would produce a lot more if you're at 2 month cycle time. (Before you say this is insane, EVE Titans take 47 real life days to build) This makes setup cost per item rise exponentially as well, letting smaller factions enter the same market, offering the same price but making less money per item.
It also adds an incentive not to hide yourself somewhere ridiculous; people need to find you in order to trade with you.
If combined with passive buy/sell orders this should create a complete trading system for players who just want to fly around buying and selling as a means of making money.
Factory Optimizer
- Increases items created per cycle by +0.01% per optimizer (rounded down to integer) linked to factory, without increases resource consumption. Having 10.000 optimizers will double the output with the same input.
- Increases time per factory cycle to 1.001^n (Exponential growth in factory cycle time with more optimizers added) where n is the number of optimizer blocks.
- Block is limited to a single recipe when it is created, so you cannot switch what recipe the optimizer works with
- Block MUST be expensive (for example 10.000 of EACH ore/crystal capsules per block, or limited special resource) not another cheap disposal block like factory enhancers.
So you get linear growth in extra items made but exponential growth in the time it takes to produce those items, making you get more items for the same materials but the factory becomes slower. You can add factory enhancers to raise the number of items, processing millions of items per cycle, but cycle taking a real life week.
What this would mean is you end up with large specialized stations that handle a single recipe, like a sertise refinery, with each faction wanting to optimize a select few recipes.
This creates the incentive for trading: Faction A may be older than Faction B and have large efficient sertise + shield capacitor factories, but Faction B instead specializes in hylat + cannon barrels. Both factions now benefit from trading with each other; if they are at 200% output per input A can trade all its hylat to B and still get 150% output, while B keeps 50%.
The slowdown in speed is necessary to limit market dominance by a single faction: At some point you reach a limit to how fast you can process materials; 1.000.000 ores may be a lot, but a server with multiple factions would produce a lot more if you're at 2 month cycle time. (Before you say this is insane, EVE Titans take 47 real life days to build) This makes setup cost per item rise exponentially as well, letting smaller factions enter the same market, offering the same price but making less money per item.
It also adds an incentive not to hide yourself somewhere ridiculous; people need to find you in order to trade with you.
If combined with passive buy/sell orders this should create a complete trading system for players who just want to fly around buying and selling as a means of making money.