- Joined
- May 7, 2015
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Good evening,
I'm pretty new to starmade and wanted to give ship creation a shot (well that's what the game is about after all, and i've seen so many awesome ships that i'm eager to build my own too x] )
I'm still feeling a bit uneasy with in-game building though, which doesn't help with the esthetics, so I decided to get a grasp of starmade mechanics and make efficient ships beforehand as it should require more "off-game thinking" to achieve good results.
Unfortunately, starmade being an alpha and very prone to changes, I didn't find any good "documentation" about:
- the order of magnitude of the expected stats for a ship (for instance, 5m shields for a 50k ship, is it good or bad? what about the weapons? the energy consumption?)
- precise formulas for weapon damage/energy consumption (among other things), besides, sometimes the wiki(s) gives outdated information, sometimes the information is right but the "game is wrong" (for instance the powersupply beams consume less than the wiki suggests, but it seems to be a bug, and not an update), it doesn't really help sorting out which is right, which is wrong, and which is sort of right but currently bugged
- what is currently used by the majority of ship builders? set aside sheer force, what are the must-have weapons/counters? (for instance, if i'm not mistaken, lock-on/heatseeker missiles are widely used and many people use cannon/cannon or cannon/missile turrets to take them down, on the other hand, pulse is rarely used due to its very short range, but it seems to be pretty basic stuff, and there might be niche uses)
Also, during the last week, i also tried to design an auxiliary cannon/reactor (i named it the AC/R Syracuse-M, I love naming things), i'd like to know whether i actually achieved to get some pretty good stats, or if it's just garbage so that I know how i should rethink its design (i'll have to rethink it anyway, it's way too big, at least for my laptop, plus, even without the "lag" the ship would be huge, i should start smaller), i'll give the stats below. I also wanted to know whether extensive use of compactly docked systems to achieve high energy generation could be considered cheating and if i should avoid it.
Oh, and, when i copy/pasted the weapons, some slave connexions randomly disappeared, is it normal? (i mean, do I have to expect the copy/paste never to perfectly copy the connexions, or is it because of something else, like, the number of blocks i'm copying?)
Sorry for my approximative english, i hope it isn't too weird
Edit: Ah, also, is it the good section for this kind of thread? I quickly looked at the sections but didn't see anything more appropriate (well, again, "quickly", i might have missed something) so i assumed "general discussions" would be a good choice by default (besides i think i've some other threads of this kind here)
I'm pretty new to starmade and wanted to give ship creation a shot (well that's what the game is about after all, and i've seen so many awesome ships that i'm eager to build my own too x] )
I'm still feeling a bit uneasy with in-game building though, which doesn't help with the esthetics, so I decided to get a grasp of starmade mechanics and make efficient ships beforehand as it should require more "off-game thinking" to achieve good results.
Unfortunately, starmade being an alpha and very prone to changes, I didn't find any good "documentation" about:
- the order of magnitude of the expected stats for a ship (for instance, 5m shields for a 50k ship, is it good or bad? what about the weapons? the energy consumption?)
- precise formulas for weapon damage/energy consumption (among other things), besides, sometimes the wiki(s) gives outdated information, sometimes the information is right but the "game is wrong" (for instance the powersupply beams consume less than the wiki suggests, but it seems to be a bug, and not an update), it doesn't really help sorting out which is right, which is wrong, and which is sort of right but currently bugged
- what is currently used by the majority of ship builders? set aside sheer force, what are the must-have weapons/counters? (for instance, if i'm not mistaken, lock-on/heatseeker missiles are widely used and many people use cannon/cannon or cannon/missile turrets to take them down, on the other hand, pulse is rarely used due to its very short range, but it seems to be pretty basic stuff, and there might be niche uses)
Also, during the last week, i also tried to design an auxiliary cannon/reactor (i named it the AC/R Syracuse-M, I love naming things), i'd like to know whether i actually achieved to get some pretty good stats, or if it's just garbage so that I know how i should rethink its design (i'll have to rethink it anyway, it's way too big, at least for my laptop, plus, even without the "lag" the ship would be huge, i should start smaller), i'll give the stats below. I also wanted to know whether extensive use of compactly docked systems to achieve high energy generation could be considered cheating and if i should avoid it.
Oh, and, when i copy/pasted the weapons, some slave connexions randomly disappeared, is it normal? (i mean, do I have to expect the copy/paste never to perfectly copy the connexions, or is it because of something else, like, the number of blocks i'm copying?)
The AC/R 428 "Syracuse-M" is composed of 34 chain-docked parts, each supporting 428 reactors (sum of dimensions = 429, 499k5/s per part), 18x100:100:100 beam/cannon/explosive (150/hit, 13hit/3s per cannon, no reload, without taking into account the explosive damage, 11700dps/part; consumption: roughly 27k6e/s per cannon, i.e. 497k/s per part), two groups of 461 power supply beams (240 e/hit, 240+300* consumption/hit, 5 hits/2.5s, reload : 2.5s, expected regen: up to 221k28/s) , 335 capacitors (498k, so that the Syracuse doesn't pump the energy reserves of the main ship, that would be pretty dumb, especially if that's for feeding the powersupply beams...) and some lights and logic (also a bit of hull but only on two sides, and it's still ugly anyway).
*actually less, because it's bugged but well...
the weapons are arranged in an array of 34x18 cannons on the side to allow two Syracuse-M to be combined and form a 34x36 array, you can also get a 34nx18 array with n Syracuse-M, but I think it's less interesting given the weapons are logic controlled (thus, no aim).
estimated DpS in cannon mode: 397k8/s (magnified with explosion damage)
estimated EpS in reactor mode: up to 7m5/s (might be less because of synchronization issues, i couldn't really test it in real cases, but i guess 6m2/s is a minimum)
mass: about 25k
dimensions: 361x34x36 (with roughly a 155x34x35 free bounding box at the rear where the module is supposed to be docked to the ship)
Here's a quickly recorded video of the Syracuse shooting its beams, just if you want to see it working, but no music, abyssal FPS, horrible graphics and and no real "use" of the beams, the numbers above are calculated with previous smaller tests (my laptop doesn't have a good graphic chip, plus, it's an intel one, with buggy drivers, hooray).
*actually less, because it's bugged but well...
the weapons are arranged in an array of 34x18 cannons on the side to allow two Syracuse-M to be combined and form a 34x36 array, you can also get a 34nx18 array with n Syracuse-M, but I think it's less interesting given the weapons are logic controlled (thus, no aim).
estimated DpS in cannon mode: 397k8/s (magnified with explosion damage)
estimated EpS in reactor mode: up to 7m5/s (might be less because of synchronization issues, i couldn't really test it in real cases, but i guess 6m2/s is a minimum)
mass: about 25k
dimensions: 361x34x36 (with roughly a 155x34x35 free bounding box at the rear where the module is supposed to be docked to the ship)
Here's a quickly recorded video of the Syracuse shooting its beams, just if you want to see it working, but no music, abyssal FPS, horrible graphics and and no real "use" of the beams, the numbers above are calculated with previous smaller tests (my laptop doesn't have a good graphic chip, plus, it's an intel one, with buggy drivers, hooray).
Sorry for my approximative english, i hope it isn't too weird
Edit: Ah, also, is it the good section for this kind of thread? I quickly looked at the sections but didn't see anything more appropriate (well, again, "quickly", i might have missed something) so i assumed "general discussions" would be a good choice by default (besides i think i've some other threads of this kind here)
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