This has been the case since the 0.156 update I believe.
In this video, I pilot a ship composed of 7 blocks:
- 1 Core
- 2 Power Modules
- 2 Engine Modules
- 1 Overdrive Effect Computer
- 1 Overdrive Effect Module
Upon activating Overdrive in flight mode, I am informed that the efficiency is at a ridiculous 2857.1%
That's essentially a 408/1 block ratio if we include the Overdrive effect module in the group, and a 476/1 ratio if we don't.
As a result I was capable of achieving a server-destroying speed of over 900 Km/h. At that velocity objects failed to load, resulting in the server freezing up for almost a minute in some cases.
I've noticed other effects are subject to the same efficiency scaling, having tested out Ion as a defensive effect. Exceeding 100% would cause damage to actually charge the shield past the limit, potentially forever so long as people kept shooting, basically making the ship invulnerable.
I've not found any threads that call attention to this issue, so I'm not sure if it's a bug or an intended change to the game mechanics. I'd also like confirmation that this can be reproduced on another player's system, so I'm sure it's not simply a problem with my installation.
In this video, I pilot a ship composed of 7 blocks:
- 1 Core
- 2 Power Modules
- 2 Engine Modules
- 1 Overdrive Effect Computer
- 1 Overdrive Effect Module
Upon activating Overdrive in flight mode, I am informed that the efficiency is at a ridiculous 2857.1%
That's essentially a 408/1 block ratio if we include the Overdrive effect module in the group, and a 476/1 ratio if we don't.
As a result I was capable of achieving a server-destroying speed of over 900 Km/h. At that velocity objects failed to load, resulting in the server freezing up for almost a minute in some cases.
I've noticed other effects are subject to the same efficiency scaling, having tested out Ion as a defensive effect. Exceeding 100% would cause damage to actually charge the shield past the limit, potentially forever so long as people kept shooting, basically making the ship invulnerable.
I've not found any threads that call attention to this issue, so I'm not sure if it's a bug or an intended change to the game mechanics. I'd also like confirmation that this can be reproduced on another player's system, so I'm sure it's not simply a problem with my installation.