I'll answer that challenge with another challenge... Name a few successful video games that allow people's giant war machines to be stolen/destroyed while they are offline sleeping.
Awfully convenient to retort then immediately say "back on topic" when I was responding to your post in the first place and didn't take this thread there.
To answer your attempted dodge of my question about whether 100% invulnerable player empires are even a good idea - Eve. If you don't log in for long enough your station is toast. What typically prevents that happening is that factions which can afford a PoS in the first place need to be large enough in numbers that it's unlikely that during that period none of them would log on to do something about it. Players in SM are able to mass faction enough to achieve the same effect... they simply have no motivation to because why bother when your station can be invulnerable with just 1 player?
Further afield, games like Lord of Ultima, Travian, etc. Other smaller, less successful MP survival games (like Don't Starve) also allow a player's things to be destroyed while he or she is offline. I'm surprised you've never played such a game. A player's assets being vulnerable (regardless of the single player's connection status) is far from something that makes games unplayable. in fact, it's absolutely vital to a war game.
Now, Doc... your example(s), please.
Because I seriously think the dream of a virtual world populated with giant war machines and fortresses with over 100 different primary weapon configurations where no one ever has to fight if they choose not to somehow being "fun" is a poorly conceived fantasy, and I think it's this failure to foster fighting that is a major factor strangling SM (also - alliteration!).
No one wants to play a war game with no wars. Far from being off-topic is of
key relevance to the OP's concern regarding keeping SM alive and playable.
Don't mistake a problem for its cause. Those capital ship reavers are the problem they are
only because 100% of what a player uses to build/dock them is invulnerable in the first place. Make such behavior able to be retaliated against and only idiots and adrenaline junkies will behave like that and will pay the price. Smart players will team up in large groups and player respectfully, making allies to ensure their future survival. Every time someone is spotted in a giant capital or projecting a huge fleet they will be advertising for players to come raid their vulnerable infrastructure while they're out. If they are lone rangers they're going to lose their shit because no one is home guarding things while they're out maurading.
Hey guys, I think that you have just OFFTHREADED this thread
What's with the allcaps, bro?
Also, please explain how the issue of whether or not invulnerability of all players prevents PvP action that is vital to making the game exciting is somehow "off topic" of an OP that explicitly states:
The game really need a action mode, pvp battle thing
EDIT: Grammar