Az14el
Definitely not a skywanderers dev
Big ships & Big operations take time and effort, but agreed that it might be slightly over the top on most servers considering this IS a game and not a real life thing, we're not being paid for it anyway, so some of the workload should be minimised (this is doable also via server config, servers that cut out the grind in this way see a lot more pvp because nobody cares as much about block loss)
The real issue i notice as a primarily pvp player is simply attitude, more so than losing blocks people just don't like losing. Period. Like I've probably already said, it's a very political game, and you could just make it "spawn in ships for free forever" and people would still camp out in homebases/build servers/single player to build ever bigger more powerful ships so they get to "win". I'm guilty of that too, arms races are going to be a huge part of the game until system rebalancing & combat related features are more or less finished, and even then it will just be LESS of a problem, not gone altogether.
The real issue i notice as a primarily pvp player is simply attitude, more so than losing blocks people just don't like losing. Period. Like I've probably already said, it's a very political game, and you could just make it "spawn in ships for free forever" and people would still camp out in homebases/build servers/single player to build ever bigger more powerful ships so they get to "win". I'm guilty of that too, arms races are going to be a huge part of the game until system rebalancing & combat related features are more or less finished, and even then it will just be LESS of a problem, not gone altogether.