- Joined
- Sep 14, 2017
- Messages
- 666
- Reaction score
- 928
The only reason anyone is still here despite the game being pretty much unplayable since January is that it is complex. There are simpler space voxel games out there to master, so there is no point in SM shifting gears to compete with niche that is already occupied.... There is a reason why player left, a release wont magically make player come back, at most it will draw some attention.
People don't want 3 types of blocks for shield, 5 types of blocks for power, they don't want to know about farming, factory and stuff just to build or use a decent ship and go pvp. They don't want fancy power management.
But well thats only one thing on the list.
I was right about starmade losing players, and I m ready to bet: if starmade doesn't change the meta dramatically at a point they have to rework / remove most new features (such as jump drive, economy, factories, power etc), the release wont make starmade magically live again...
People who play a game like this for more than a few months WANT each system and subsystem to have enough complexity to give them reasons to keep trying new things. I do not agree with all of the new mechanics since many of them defy logic, *cough* stabilizers *cough*, but complexity unto itself is great for the game. "building a decent PvP ship" is not, nor should it be a thing for a new player to do for the same reason a lvl.60 character in any MMO should not have to worry about a lvl.5 coming up and whacking him. Noobs should be able to compete with noobs, and vets can compete with vets, and when a vet comes for a noob, they can always fall back to their HB or join a strong enough faction to protect and arm them as they learn the game's finer points.