- Joined
- Aug 6, 2013
- Messages
- 22
- Reaction score
- 7
Vehemently disagreeing is a far thing from flinging personal insults. I see nothing wrong with folks arguing as long as they don't start flinging mud at each other.
I think we can assume pretty easily that the features they added for boarding were a pretty quick job. I have no reason to believe otherwise - I don't see any drastically new mechanics added.
I could probably get some entertainment out of it. If I was salvaging pirates for $$$, it'd let me save some extra resources and capture the ship more intact. Might have some other fun gameplay in the form of ninja'ing ships that people left unguarded or undocked. Seems like you could even wait in someone's ship for them to take off mining or whatever, force them out of the core, and kill them. It's a bone for the RP crowd too. Not my personal thing, but I could see a segment of the playerbase getting some entertainment out of it. Doesn't seem like a big deal.
I agree with you, Mered4, that just because a feature is realistic does not necessarily mean it is fun, or has to be a part of the game.
It does seem like degrading system performance has a useful purpose, although it might need retuning. Larger ships need a smaller % of their blocks destroyed to overheat, due to the structure damage multiplier. Without system degradation, a large enough ship could retain the majority of their systems right up to the moment of destruction. A big hit on a small ship could completely cripple it, where an equivalent hit (in structure damage) leaves the systems of a large ship intact. We already have discussions on gigantism on the forums constantly. It seems reasonable to have a system to try and keep large ships from having too much of an advantage with the new system.
I dunno man, is your main point that the system is redundant because if you've lost that much of your ship, you're dead anyway? I look at that more as an opportunity to get more resources out of a kill. If resources are not an issue, then it's pointless, but there are enough servers out there that make resources hard to accumulate that it could be worth it for some players.
e: Oh, and I see you already addressed the whole extra resources thing - but I have to disagree - disassembling a ship via build mode is really fast. Whether or not you're going to use a salvage array or disassemble it manually is going to depend greatly on how well established you are on the server, the size of the ship in question, and what the server settings are with regard to resources.
I think we can assume pretty easily that the features they added for boarding were a pretty quick job. I have no reason to believe otherwise - I don't see any drastically new mechanics added.
I could probably get some entertainment out of it. If I was salvaging pirates for $$$, it'd let me save some extra resources and capture the ship more intact. Might have some other fun gameplay in the form of ninja'ing ships that people left unguarded or undocked. Seems like you could even wait in someone's ship for them to take off mining or whatever, force them out of the core, and kill them. It's a bone for the RP crowd too. Not my personal thing, but I could see a segment of the playerbase getting some entertainment out of it. Doesn't seem like a big deal.
I agree with you, Mered4, that just because a feature is realistic does not necessarily mean it is fun, or has to be a part of the game.
It does seem like degrading system performance has a useful purpose, although it might need retuning. Larger ships need a smaller % of their blocks destroyed to overheat, due to the structure damage multiplier. Without system degradation, a large enough ship could retain the majority of their systems right up to the moment of destruction. A big hit on a small ship could completely cripple it, where an equivalent hit (in structure damage) leaves the systems of a large ship intact. We already have discussions on gigantism on the forums constantly. It seems reasonable to have a system to try and keep large ships from having too much of an advantage with the new system.
I dunno man, is your main point that the system is redundant because if you've lost that much of your ship, you're dead anyway? I look at that more as an opportunity to get more resources out of a kill. If resources are not an issue, then it's pointless, but there are enough servers out there that make resources hard to accumulate that it could be worth it for some players.
e: Oh, and I see you already addressed the whole extra resources thing - but I have to disagree - disassembling a ship via build mode is really fast. Whether or not you're going to use a salvage array or disassemble it manually is going to depend greatly on how well established you are on the server, the size of the ship in question, and what the server settings are with regard to resources.
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