Developer Q&A - October 2014

    Ithirahad

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    When will the interfaces of the modding API be deobfuscated?(they are there, but obfuscated)
    When will some classes only used for storing stuff(e.g. Vector3i) be deobfuscated?
    Will some kind of network protocol definition be released?
    Agreed, a hundred times over. In the meantime, though, I'd like some halfway-decent documentation for the conversation system and what it can do... And maybe some more hooks to things like spawning mobs, displaying a list of blueprints or the stats of an entity, or loading blueprints... etc.
     
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    What news is there on personal objects?
    Will there the personal mining laser ever be turned into an object?
    Will there be more work on planet survival?
    Can we get transport pads? Basicaly a ship system that teleports you to the nearest block directly below you (with limits on distance of course) and pressing a button transports you back to that ship's pad. Please please please! It would solve buggy ship landings on planets when trying to explore.
     
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    Will there the personal mining laser ever be turned into an object?
    Doubtful, as it currently allows players to start from scratch.
    Will there be more work on planet survival?
    We are going to get NPC factions that will most likely also spawn on factions. It should be enough to promote single player and planet survival (I assume you mean with just using the crafting system).
     
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    Agreed, a hundred times over. In the meantime, though, I'd like some halfway-decent documentation for the conversation system and what it can do... And maybe some more hooks to things like spawning mobs, displaying a list of blueprints or the stats of an entity, or loading blueprints... etc.
    I might try to provide this.
     

    Ithirahad

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    Oh, another question... Will Yholes be given actual significance?
     
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    Can we do stuff with rock, lava and other useless cap we mine?? I don't need 5mil red rock.. recycle bin plz.
     

    Ithirahad

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    AFAIK there is an item called recycler in the game, it just does nothing ATM.
    Yeah, because originally it could turn any block into a core. Not very balanced; was scrapped. :p

    IMO it should be possible to turn the massive piles of terrain blocks into smaller amounts of pure "cubatomic rocks" (Tekt, Dolom and the like) somehow. Even if it's a 100:1 ratio.
     
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    Yeah, because originally it could turn any block into a core. Not very balanced; was scrapped. :p
    It wasn't finished and thus just set the ID of items to 1. However, what if it would turn anyting put inside to scrap?
     
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    I have two questions:

    1. It seems that planets have not undergone any change in a while. Is there currently a plan for the future of planets and if so can you share any of that with us? Specifically I'm curious as to how (or if) you plan to use some of the new features to tie them to the core gameplay.

    2. How far are you currently planning to go with the NPCs in StarMade? Are they just going to be bad guys and meat shields, or will we see things like neutral NPCs living on stations and maybe even natives on planets?
     
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    Oh, another question... Will Yholes be given actual significance?
    maybe can we have some special effects after eat yhole? like the view will be twisted or something else, let me just do a quick photoshop

     
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    Mariux

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    Are jetpack kittens planed? That's all I need really.
     

    Zyrr

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    Terribly sorry, folks! We try to get these out every 15th but this week has been very busy for both Azurite and myself. Hopefully we can get everything sorted out by this Sunday.
     

    Mariux

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    Oh, for a more serious question, will the thruster update come with the new shipyards?
     
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    Why wasn't it possible to fix this bug with keeping the 1:1:1 ratio? A 1:2:1 ratio is unintuitive (and psychologically destabilizes certain players, who have to refit all their titans).

    Edit: Deprecated, please ignore.
     
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    Lecic

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    Why wasn't it possible to fix this bug with keeping the 1:1:1 ratio? A 1:2:1 ratio is unintuitive (and psychologically destabilizes certain players, who have to refit all their titans).
    It's not so much 1:2:1 as Primary + Effect = Secondary. Total module count is still the same as before.

    It's not schema's fault if people don't structure their ships in a way that makes refits easy. It should be expected to need refits at this stage in the game.
     

    Mariux

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    It's not so much 1:2:1 as Primary + Effect = Secondary. Total module count is still the same as before.

    It's not schema's fault if people don't structure their ships in a way that makes refits easy. It should be expected to need refits at this stage in the game.
    Well, it's back to 1:1:1 again.