- Mar 27, 2014
- Reaction score
First: One of the features of this build is to try to prevent you from placing those blocks at less than 100% efficiency. --Which is stupid--You've made the same assumption many people are making with power 2.0, but actually you shouldn't place your stabilisers at 100% efficiency separation distance
Of course we're going to make the assumption that we have to place the reactors at 100% efficiency. Some Awesome guy built a feature into the game to discourage us from doing anything different.
Second: This "Efficiency Feature" basically forces all designs to either be Extremely inefficient barbells, moderately inefficient barbells, or wispy efficient barbells
---Unoriginal designs, or designs not made for this power system will not work which is a thing that PS2.0 needs to prevent if it's going to be accepted.---
This should be obvious to the developers. If your new game mechanic changes is so obtrusive that it becomes impractical to do things like recreate Farscape ships, or Halo, or Eve Online without sacrificing all of the potential features of those ship designs, then there's no reason to make it in the first place. The only people that you're going to satisfy, are the people looking forward to figuring out what DoomCubes are going to look like after your redesign.
And I think we can all agree that this group size is small enough to be virtually nonexistent.
Third: Good luck getting anyone to use your fancy Tiered upgrade system for PS2.0 because this system seems to want to take up more volume than the old system without the chambers that are already going to need to be extremely large.
Fourth: I've decided to trademark DoomthCube and the uncensored variations of it.
Oh and here's an addendum to my rant.
From what I remember the biggest group of PS1.0 complainers in this community are the RP shipbuilders.
None of them can get anything built that's usable because theirs an assumption in other SF that spaceships will have a lot of void spaces in them to fit people, and gadgets.
So we're building this to placate them, but breaking it at the same time because none of us thought about just forcing ships to have a certain amount of void space for the volume that they take up.
The second group of people complaining about this are the semi-peaceful server dwellers that don't want to have to deal with docked power transfer systems crashing servers every time two titans clash.
This isn't a problem with PS1.0 it's a problem with the devs kneecapping power output instead of setting maximums for ship size/mass
**** Edited by alterintel to be less inflammatory ****
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