uhh i havent read ALL pages of this thread

so i dont know if anyone has suggested it already but i have read at least 5 pages where ppl stated that stabilizers where "useless" or "stupid" because they would limmit the designe options for players.

my solution to this problem would be fairly easy:

keep Stabilizers and their distance requirement!

BUT: make the distance requirement a little bit more complex than "only one axis"

let it be like if you put only one groupe of stabilizers on your ship it would look like this:

(the "stik ship" version, 100% distance to reactor needed for 100% efficiency of stabilizers)

if you put another "axis" to the stabilizers could look like this:

(still same block count for stabilizers to get 100% eficiency but reduced distance to the reactor needed)

and so on:

assuming the block count for 100% efficiency at 100% distance is a "fixed value depending on reactor size".

in this example each groupe of stabilizers has the sice of "fixed value depending on reactror sice"/"number of groups"

- Placing a reactor with only one group of stabilizers stays as it is.

- Placing a reactor with 2 groups of stabilizers (on the same axis: left and right, above and below,..) let the distance needed for 100%efficiency be reduced by 15%

- Placing a reactor with 2 groups of stabilizers (on different axis: in front and above, in front and left,...) let the distance be reduced by 10%

- placing a reactor with 6 groups of stabilizers (oner on each axis) should give a 75% shorter distance for 100% efficiency

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and BOOM: we are back at the death cubes...

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- so in this system we would need some variation options like: placing one groupe set threshold farther than required could further shorten the distance needed for the other groups to get to 100% efficiency.

- alternative: making one group bigger than the required blocks/groupe could reduce the needed distance for the other groups...

this system would most likely encourage builds where the reactor's are somewhant centered in the ship while the stabilizers are spread around where they best fit but it would in my opinion allow close to unlimited freedom in Shipdesign while still being able to get 100% out of the reactors.

and who's to say but maybe the stabilizers get additional purposes while the system developes so to just remove them doesn't sound like the best way to solve the problem