Back on topic... anyone know anything more about this:
Reactor shield? Reactor failsafe? Power rechage?
This is all new and exciting to me :3
Reactor shield? Reactor failsafe? Power rechage?
This is all new and exciting to me :3
especially when not fighting in a locked sector...and yes its a fact the ships in bns werent particularly great.
Separation for 100% stabiliser efficiency starts at around just 6 metres (without even considering lower efficiency), and you're already 23m long without even needing stabilisers yet.Tried building a fun little ship in the current dev build, a 1:1 scale Danube-class Runabout. Works fine except for jump drive mysteriously not letting me jump.
It has no stabilizers, has the max reactor size before stabilizers come into play. Shield bubble is also pretty damn big from just the few blocks.
Overall, it feels like for fighters, it's probably fine right now, but I really worry because if the reactor is increased at all, it needs stabilizers, and there's nowhere to really put them in such tight builds (its longest dimension is 23 meters).
It's for a very lightly-systemed ship (most Star Trek ships are like 90% living quarters), thus needs little power, but goes over power if moving and charging the jump drive at the same time. There's no area to put in stabilizers because it has a cockpit in the front. Making it more of an actual fighter would lead to requiring something like double the power, so the reactor would need to be pushed entirely to the back and the cockpit would just be stabilizers.Separation for 100% stabiliser efficiency starts at around just 6 metres (without even considering lower efficiency), and you're already 23m long without even needing stabilisers yet.
Doesn't sound like anything to worry about there...
No, don’t worry, it's still fine. For example you can double the reactor size to 20 blocks and place the stabilisers at 40% efficiency (a semi-random choice for this example's sake) for a separation of just 15m, and double your power.It's for a very lightly-systemed ship (most Star Trek ships are like 90% living quarters), thus needs little power, but goes over power if moving and charging the jump drive at the same time. There's no area to put in stabilizers because it has a cockpit in the front. Making it more of an actual fighter would lead to requiring something like double the power, so the reactor would need to be pushed entirely to the back and the cockpit would just be stabilizers.
But why?Please, I want to see the 2.0 power system finished before seeing a new version of shields 2.0 ... end with one thing, then start with another, not all at once ...
PLEASE ...
I don't disagree that that might be nice, I just don't think it's practical from an efficiency or business point of view.Do not confuse my words as a criticism, the developers do their job well.
It's just that in my humble opinion, focusing efforts on completing a task, and leaving it fully functioning, gives way to greater stability to add other functions or modifications. .. you know, if you have a good base to work, it gives way to better stability to add new things and solve problems, instead of working on 20 things at once, and having to review everything if a problem arises.
Doing everything at the same time mean every features quickly delivered with much more time used to debug said features and sometime entirely coding them again.I don't disagree that that might be nice, I just don't think it's practical from an efficiency or business point of view.
People have to refit anyway. Might as well not make people refit multiple times.Please, I want to see the 2.0 power system finished before seeing a new version of shields 2.0 ... end with one thing, then start with another, not all at once ...
PLEASE ...
Outward appearances suggest they have a similar opinion to my own. I don't what you think might be achieved by me discussing it with them.Knowing the game has been in alpha stage for 6 years if you tell me the first choice is better then i suggest you talk with schine about your point of view about developing.
Are you trying to make the existing weapons work? If so, you shouldn't. They'll be far too powerful and consume far too much energy under the new system.lol I loaded up and tried to refit my Striker ship and just learned how poorly it was setup to begin with, yep stabilizers on the outside of the ship. >.>