I'd just like to note I'm strongly in favor of progressively weakened shields, for a couple of reasons.
- It is how fiction generally has us expect shields to work.
- It means there's some point to aiming when shields are still up. This would allow for balancing where shields last much longer than they do now, without being terribly boring.
- It would add a new balancing parameter with many potential uses. We could get actual weak spots on ships, not just semi-vulnerable turrets, and in return get better shielding for turrets.
- It would force armor and shields to fulfill different purposes. We argue back and forth about how useful armor is, and I think we all agree it's gotten a lot better over the years. But in a sense, and I think this is a problem, they still do the same thing- protect the ship from damage. As it is, they're just taking turns doing it. If shields were to leak damage, things would be rather different. Shield would prolong the overall survival of the ship, while armor would protect its performance during that lifespan.
- Since any battle would then result in some damage, there would be an actual concept of maintenance involved in gameplay.
As for the last point, I realize it might cause some annoyance. Fixing shipyards is kind of a condition for putting this in the game, at the very least.
StarMade's shielding in the conventional way of one shield for the entire ship no matter the direction is most similar to how Halo does its shielding, almost exactly the same actually. That is a work of fiction very well known that is antithetical to your point.
Shields in this game in the way they currently work best suit the game. Otherwise this new "bubble" system would just be cancer incarnate, as I for one, will simply find the best way to overlap circle pack my hull and go from there. This will most likely only have two consequences:
1) Ships now take a TON more time to build because of the amount of shield spam you would need near your ship hull.
2) Rolling your ship would become even more meta than it already is with armor builds. Rolling = Damage distributed across the entire axis of the ship, and instead of it all eventually dropping at once, now you have dozens if not hundreds of individual shield arrays that have to be down simultaneously for any real damage to occur.
Fights are already long enough between well balanced ships: See Blood and Steel Season 3, and specifically the finale. The finale was 30 minutes of combat between two ships of equal 12k mass.
This new bubble system would only make fights longer, more drawn out, and more twitchy as EVERYONE would be rotating their ships during the entire fight to spread damage. There is also the concern of a rotating hull that applies this spin concept to shields now instead of just armor. The game is already getting too complex to add something like this shield system and it be fun to create ships.
*EDIT ADDENDUM* I should also add that having tiny parts of your ship damaged by every tiny engagement you have even if you are in a 1km+ capital ship would be no other word than annoying.
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What's the bloody point in using shields then? Fancy shield hit effects?
It's bad enough we have this "fuck anything bigger than a corvette and fuck stations with extreme prejudice" system looming over us, you want to kill every design that doesn't have meters upon meters of armor too?
If you hate shields so much why don't you remove them from your ships and fly around with only armor standing between you and the enemy, like a bunch of rеtаrds.
PS: And fuck whoever thought it was a good idea to put this goddamn wordfilter.
The word "rеtаrd" has a variety of meanings, not all of them are meant to be insulting, you goddamn rеtаrds.
This is off topic, but I absolutely love every time you post on these forums. The spirit of an SS13 cluwne is carried well with you and I appreciate that.