- Joined
- Dec 3, 2016
- Messages
- 93
- Reaction score
- 7
Problem is that influence of any effect depends on mass only. When you have shields and ION defencive effect at max level and build armor, you have to add ION effect modules. But amount of ION modules should not depend on amount of non-shield armor.
[A suggestion]
I think that influence of defencive effect should depend on it's target systems.
For example, influence of ION defencive effect should depend on shield regen and/or capacity.
EMP effect should depend on power regen and/or capacity.
Current dependencies for defencive effects.
New suggesting dependencies for defencive effects, to reach max effect:
[A suggestion]
I think that influence of defencive effect should depend on it's target systems.
For example, influence of ION defencive effect should depend on shield regen and/or capacity.
EMP effect should depend on power regen and/or capacity.
Current dependencies for defencive effects.
New suggesting dependencies for defencive effects, to reach max effect:
- EMP. Multiple suggestions:
- 10-50% of amount of power reactors.
- 10-50% of amount of power capacitors.
- 10-50% of amount of power reactors + capacitors.
- Another mechanics. Power capacitors will protect energy. For example: [Amount of EMP modules] = [Power regeneration] ^ 2 / ([Power capacity] * 1000). So ship with 2m power regen and 10m power cap will have 2m * 2m / (10m * 1000) = 400 EMP effect modules to reach max influence.
- Explosive effect. Don't change.
- ION effect. The same as EMP just replacing "power" by "shield".
- Overdrive effect. Multiple suggestions:
- Don't change.
- 100% of amount of thrusters.
- Piercing and punch-through effects. Multiple suggestions:
- 5-40% of amount of armor blocks.
- Don't change.
- Stop, push, pull effects: don't change.