whoops, hit the wrong button... Editing........
I
want to vote on this one, but I can't. Not yet. With everything else (weapons, shields, support, Etc) In such a heavy state of flux or downright malfunction, and seeing how the way one item works will effect everything else on a well designed ship, I can't really say
what thrust system We should stick to.
For whatever it's worth, -PERSONAL OPINION HERE- I prefer the linear scaling thrust system, I always did. I feel that if You want big thrust, You need to give something up for it. But under the box-dim system, it was too easy to get thrust, and have oodles of room for everything else.
During the last time We were using the linear system, I took great pride in knowing that yeah,
any other player's ship of similar mass could kick My ass if they could catch Me...... But they couldn't catch Me
Then box-dim happened, and speed became a moot point. Any ship could hit decent acceleration and top speeds without issue. -END PERSONAL OPINION-.
My quandary starts here:
Under the current weapon system, which working as intended or not, requires nearly twice the mass in weapons
and support blocks, not counting possible tertiary effects blocks and/or overdrive, for far less damage in many cases. I'm not sure if going back to the bulkier thrust system is such a good idea.
Sure, on larger ships it's not so bad, worst case scenario I can just rip out some of the deck work to make room for the extra gear (Seriously, My biggest ship has a mess/conference room and a washroom, don't really need those), but smaller ships are looking scary. A fighter
needs rapid-fire weapons, so there's added bulk for AMC support, and at a severe damage cut, then there's secondary weapon systems, the thrusters, a few shield blocks, hull, and those weapon systems are even
more power hungry then before, which means a lot more room allocated to power generation..... Box-dim starts looking like the
only way to go, as the mass saving You get from it are downright essential.
And all of this is based on the current unfinished system, so to perfectly honest, I'm not sure
what system We should be on at the moment.