- Joined
- Jun 20, 2013
- Messages
- 149
- Reaction score
- 13
I think anything would be better than the way it is now. Diminishing returns could be a nice solution, but linear growth is really awful.And now, I am going to try testing out a majority of tweaks to thrusters. My main goal is to make it something like a large initial bonus with diminishing returns on larger arrays so that big ships will still need serious engines.
You won't be seing any of this until late Beta stage, unfortunately. Trying to fine tune balance when half the features are missing is just a waste of time imho. HOWEVER, I'd like it if they stopped swapping out the default mechanics every two updates. It may have a config but most (read: all) servers will hesitate to change the defaults.I really don't care, as long as they stick with it. I'm currently in a holding pattern with ship building because I don't want to have to strip out one system for another. What I'd like to see is for them to announce a final mechanic - they can play with balancing or whatever, just let me get building again.
Are you sure you don't have it backwards?Thrust should scale linearly (how it currently is) up till a certain amount, it should then be most efficient using box dimensions (how it use to be). The reason for this is to allow smaller ships to be able to use their space more efficiently while larger ships need better planning.
The up side: small ships would be more effective (space wise).
The down side: any large super capital would take a long time to lay down thrusters, to fix this thrust could have a soft cap where it again becomes better to just throw them down in large chunks.
I see what you mean.. hmm perhaps for smaller ships it should be able to go either way, as in it gets a bonus for box dimensions but scales linearly if they are just clumped together.Are you sure you don't have it backwards?
I like linear or diminishing returns the most. It makes sense for huge ships to need huge amounts of engines, not 300 to move a 100,000 mass ship at max speed.I see what you mean.. hmm perhaps for smaller ships it should be able to go either way, as in it gets a bonus for box dimensions but scales linearly if they are just clumped together.
edit: Actually that may be best for all ship sizes