Many if you have played this game for, what, a week or more. I am the same. I build ships. I am a peaceful player who likes to see my creations fail than succeed. Why? Data. I learn from failure and that is how I roll. My very first ship, I called it the rift rider. 10 engines, 4 guns and 4 salvage cannons, power and some hulls. I thought I could take on the universe. I was so dreadfully wrong. A single pirate ripped it in half easily. So I tried again, bigger was better at the time so I built a standard fighter/corvette the Rift. Two gun pods and no shields, I tried again. I failed. I tried agin with a new ship. One with internal weapons and powerful sd-bb rockets. I was overjoyed to see the pirates crumble beneath my derpy little fighter. I wanted to see what the community was building. So I looked at the projects section. My mind was blown. Any of my of my three ship designs would be vaporized instantly. That was about 5 or 6 updates ago, before shields op-ness was reduced for bigger ships. So I tried advanced tactics. I joined servers, I attempted blitz fighter warfare. My ships were destroyed from lack of decent weapons. But, a user showed me the secrets to a better warship. Oddly enough, this mystical guru was called \"whiskey,\" and I shit you not that was either an alias or a bad username choice. But, he showed me a ship I could only describe as a mega battleship, instantly vanquished any and every ship that came under its mighty guns. That inspired me to build a bigger, and better ship.
well, now that you went through the wall of text, here is my point. It doesn\'t matter how you play, who you play with, or why you play, there is always someone Better than you. Saying that server builders are worse off than ship spawners is false. I have built every single ship I have ever used except one. A battleship that I used as a drone. I have won numerous fights, and lost just as many. Bigger is better. And a builder can adapt. A spawner ends up being stuck with the same ship until it is obselete. A builder like me can adapt, realize a situation and respond accordingly. I use the catalog as a way to spawn targets or spawn in extra turrets since remaking them time after time again is ridiculously tedious. But, limiting spawning can cause people to change their ways or adapt to create an economy. On the server I frequent, they allow blueprints. The only time server has ever recieved a severe lag spike was because of a mistake I made whilst tying to defend my base. Too many turrets cause shit tons of lag. That\'s why I will only use the occasional turret for fighter repellent.
But, I have gone off on a major tangent. The blueprint system should stay until they are reay to leave open alpha. Then they can replace it with a better system. Until then I would recommend some more customization for server owners. Eg. Limit ship stats or prevent rapid spawning (I know this doesn\'t help with turrets but evolve you whiny little twits), allow for ships above x price to not be uploaded. Limit to blueprints made on server. Etc. etc.
tl;dr I has feels and build skillz
Until the battles subside, Bombshock Industries; humbly at your service