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- Jan 1, 2013
- Messages
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Careful when randomly shooting things... it turns out that hitting an explosive Disintegrator block can cause it to blow, and even set off a chain reaction with nearby Disintegrators!
Schema has also been hard at work addressing many other changes, bugs and conflicts, here is the most recent additions to the changelog.
**This list is for the dev patch, and is not yet in the public version**
- explosion blocks (disintegrator) now explode on damage
- explosion blocks (disintegrator) now cause chain reaction with each other
- fixed bug where gravity block cannot be turned off
- draw distance no longer an option (calculated over "max segments" now)
- navigation filter setting is now saved on the client
- fixed migration problem when a sprite style block was activated
- fixed bug where object would be displayed from cache after spawning if before an object with the same name was deleted
- buying from catalog with blocks now includes value of docked ships
- if not enough blocks to buy from catalog, a list of total blocks needed will be sent to the player (using new chat log panel to view)
- core can now be entered on the same ship if someone already is in the build block
- now skipping docked structures that are already occupied when up/down was pressed in flight mode
- fixed bug where you would not be able to pick up core as astronaut
- fixed docking beam not resetting to core when returning from a cockpit veiwpiont
- auto-completion of player name now puts proper case
- auto-completion of player name now works outside of commands
- docking on faction base with faction exception will no longer change faction of the docked ship
- possible fix for AI not firing on turrets
- fixed bug where cache would be considered newer even if object has been modified in absence
- fixed mass calculation in docking situations
- fixed build orientation arrow
- fixed bug where docking zone is not drawn in build mode when the ship itself is docked
Please remember that the news post is not the best place to post bug reports or suggestions. So here's a quick set of links so you can post to get proper attention it deserves. Remember to do a quick search before starting a new thread, you'll be surprised how many active discussions may cover your topic.
Bugs - http://star-made.org/forum/5
Suggestions - http://star-made.org/forums/suggestions
Thanks for playing!
Schema has also been hard at work addressing many other changes, bugs and conflicts, here is the most recent additions to the changelog.
**This list is for the dev patch, and is not yet in the public version**
- explosion blocks (disintegrator) now explode on damage
- explosion blocks (disintegrator) now cause chain reaction with each other
- fixed bug where gravity block cannot be turned off
- draw distance no longer an option (calculated over "max segments" now)
- navigation filter setting is now saved on the client
- fixed migration problem when a sprite style block was activated
- fixed bug where object would be displayed from cache after spawning if before an object with the same name was deleted
- buying from catalog with blocks now includes value of docked ships
- if not enough blocks to buy from catalog, a list of total blocks needed will be sent to the player (using new chat log panel to view)
- core can now be entered on the same ship if someone already is in the build block
- now skipping docked structures that are already occupied when up/down was pressed in flight mode
- fixed bug where you would not be able to pick up core as astronaut
- fixed docking beam not resetting to core when returning from a cockpit veiwpiont
- auto-completion of player name now puts proper case
- auto-completion of player name now works outside of commands
- docking on faction base with faction exception will no longer change faction of the docked ship
- possible fix for AI not firing on turrets
- fixed bug where cache would be considered newer even if object has been modified in absence
- fixed mass calculation in docking situations
- fixed build orientation arrow
- fixed bug where docking zone is not drawn in build mode when the ship itself is docked
Please remember that the news post is not the best place to post bug reports or suggestions. So here's a quick set of links so you can post to get proper attention it deserves. Remember to do a quick search before starting a new thread, you'll be surprised how many active discussions may cover your topic.
Bugs - http://star-made.org/forum/5
Suggestions - http://star-made.org/forums/suggestions
Thanks for playing!